Baumeister Plays: Final Fantasy I: Part 2

Image result for Final Fantasy I

Hello everyone, and welcome back to my walkthrough of Final Fantasy I.  Where we last left off, we had geared up and were about ready to set off into the world.  Exit town through whatever exit we wish, and we can begin our journey northward to the Temple of Chaos.

Overworld to the Temple of Chaos

Alright, we are ready to move on and get into some combat! On the overworld and in dungeons, most enemy encounters come in the form of random encounters (which will become a staple off the series).  There will be occasions, mainly boss fights and other scripted encounters, where the enemy will be on the overworld map.  Speaking of random encounter, here comes one now.

Battle

Alright, so here’s the battle screen.  On the right is our party, while the enemies appear on the left.  There are five options we can pick in battle. They are:

  • Attack: Physical damage with equipped weapon
  • Magic: Use equipped spells
  • Items: Use items like Potions, Antidotes, etc.
  • Equip: Change equipment as needed during battle to fit the situation
  • Flee: Run away. As stated before, this is based off of luck and agility stats, so the thief will have the best chance of fleeing.

For now, just choose attack.  Especially in my case, where I don’t have any offensive magic.  For the most part around the castle, all one will find is the Goblin enemy.  As long as the attacks hit, most of the characters will able to wipe out the goblins in one shot.  After the battle, we will gain experience (the number on screen seems to be the amount of experience per person.  So for example, if there are five goblins who give 6 EXP each, dividing it equally among the four party members, we get 7 EXP.) and gil (if a goblin drops 6 gil per enemy, and using our example of five goblins, then we’d walk out of the battle with 30 gil.)  After the battle, we can go back to the “Collections” page, and see that we have a couple of options opened up to us: “Bestiary” and “Art Gallery”.  Checking out the Bestiary, we can see that there’s an entry on “Goblin”.  Also, check out the “Art Gallery” section for some original artwork for the game.  Right now, all we have there is “Goblin”, but you still should check it out.

Goblin

  • HP: 8
  • ATK: 4
  • DEF: 4
  • MAG. DEF: 16
  • Weakness: None
  • Resistance: None
  • Gil: 6
  • Exp: 6
  • Defeated: n=how many individual creatures you’ve defeated.

While in battle, there are three different ways one can start out the battle.  One way is going in as equals; the second way is that our party can have the advantage (pre-emptive strike), while the third is our party going last (Enemy strikes first).  Also, I do like the touch that the backgrounds of the battle change based on what tile we are standing on (grassland vs forest).  I would recommend running around Cornelia until the team has at least reached Lv 2.  That way, we can move on and take on some of the stronger enemies in the north.  Speaking of Lv. 2, here are the stat increases my team received.

  • Maksim:
    • HP +28
    • Strength Up
    • Agility Up
    • Endurance Up
  • Kumar
    • HP +26
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up
  • Ans
    • HP +27
    • Strength Up
    • Endurance Up
    • Luck Up
  • Agata
    • HP +26
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up

Right now, it looks like all the stats that went up did so by 1 point.  Maybe that will change as we get further along in the story with higher levels increasing stats higher.  Let’s hope so anyway.  As soon as we go up the peninsula, the enemy types start to get diverse and a little stronger.  Also, as we level up, our base experience will go up, but our health won’t replenish, so we will have to back to the INN.

Make sure you go back to Cornelia Town and buy the magic that we want to equip for our mages, and some healing items for when we run out of MP.  When we are ready, continue going north until we reach the Temple of Chaos and head inside.

Temple of Chaos

Man, this place sure has seen better days, hasn’t it? Inside the dungeon, there are new enemies to take on, as well as some rooms to explore.  Going left directly after leaving the stairs, there’s a room that contains a “Leather Cap”.  Make sure to equip it to the one who can use it the most.  In this case, I gave it to Agata which boosted her Defense a whole whopping point.  Going north from here leads to a identical building, but this one has two treasure chests, one containing a “Potion” and the other containing a “Tent”, which will be helpful if your HP is running low and don’t want to take the time to run all the way back to town.  Grabbing these items will open up the “Item Collection” section in the “Collection” page.   Following the path east, we come across another room, with a locked door that we need the Mystic Key for.  The room to the south of this one (southeast corner) also requires the Mystic Key, which means we will have to come back to this area later.  So, we must continue forward.  Also, we should have leveled up at least one more in this area (assuming we fought all the enemies of course).

  • Maksim:
    • HP +25
    • Strength Up
    • Agility Up
    • Endurance Up
    • Luck Up
  • Kumar
    • HP +25
    • Strength Up
    • Intelligence Up
    • Endurance Up
    • Luck Up
  • Ans
    • HP +2
    • Agility Up
    • Intelligence Up
    • Endurance Up
  • Agata
    • HP +3
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Endurance Up

Stats still went up by one, and there’s a huge difference now in health between the attack classes and the magic classes.  Don’t forget to go and heal whenever we can (and when we level up) to keep our HP up to full as best we can. Also, if our characters faint, we have to head back to town.  When they die, they move to the bottom of the list, so be careful and reorder as necessary.  Once we are ready, head back to the starting staircase, and head upwards to the doors.  Go through the doors, and we found a girl who is sleeping (fainted?), a bunch of bats and what appears to be our knight. Approach and hit “X” to go through some dialogue that explains the knight’s motivations, and how we can’t stop him.

Boss Fight: Garland

Alright, it’s our first major boss fight of the game.  He hits pretty hard (doing about 12-13 points of damage to the Warrior class equipped with the best armor we can buy), and has higher defense than most of the enemies that we have fought at this point, and a rather high evasion skill (that, or my team can’t hit the broadside of a barn. Either way really).  After several rounds of physical attacks, he will eventually go down, giving us a fair amount of EXP and gil.

Once the boss battle is over, we get another scene in which we talk to Sarah, and take a return trip back to the Castle for yet another scene.  The King is forever in our debt for saving his daughter, and truly believes that we are the Light Warriors and sets us upon a task: to rekindle the light of the Crystals.  As promised, he builds us a bridge (man that’s fast).  If we talk to Sarah, she gives us a Lute.  That is found in our “Key Items” pocket, so it’ll be important later.  Now, that we’re done in Cornelia, we can move right along to the next area.  Leave, and talk to the NPCs if you wish (there’s one that mentions that the Lute “can destroy the door to the source of all evil.”…whatever that means.  Again, I’m sure it’s important, or else it wouldn’t be in the “Key Items” section.

As we leave the Castle, we get a cutscene with a bunch of the King’s workers building the bridge across to the next area.  After the cutscene, leave the castle.  Stop off and finish up with any business that you wish to accomplish in town, and then head towards the bridge.  As you get on the bridge, the game will go into a cutscene.

“And so their journey began. As warriors of light, the four youths faced a staggering mission and a stormy destiny.  The four crystals they carried remained a mystery to them…In ages past, those crystals had radiated a dazzling light.  The time for heroes is at hand.  Darkness must be banished so the light of peace can illuminate the world once more.”

Well, there’s our official game open.  We must have completed the introduction then.  Well, good for us.  Onward we go!

And that’s where we’re going to stop for this section.  Thank you so much for reading.  Coming up next time, we’ll start in brand new territory; ready for our next adventure.  New enemies, new items, and a whole lot more questing will be on our docket.  Until next time, I am the Baumeister, and I have been, obediently yours.

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Kingdom Hearts Birth By Sleep 0.2-A Fragmentary Passage: The Perfect Bridge

Hello everyone! The FINAL final Kingdom Hearts game review (up until III finally drops), and it’s all about…

File:Kingdom Hearts Birth by Sleep 0.2 A fragmentary passage Logo.png

And before I begin,

The game is short.  My file says it took me about five and a half hours to play the game, but I did go out and hang out with a friend for about an hour and a half or so and just left the game on, so total actual play time isn’t that long.  But, what it lacks in length, it packs a tremendous punch in story and tying all the threads together so we can dive right on into III without any effort.

So, the main story follows the tale that Mickey is telling Riku and Kairi about Aqua, and how she is lost in the depths of the Dark World.  And throughout Mickey’s tale, Aqua goes to three of the worlds that have been lost to the darkness in the story that we have been to before…Cinderella’s world, Snow White’s world and Sleeping Beauty’s world.  Along the way, we meet Heartless old and new, including our first ever boss Darkseid, or multiple versions of it anyway.  We then get the help of King Mickey, and we end up on the Destiny Islands, where we get a little more detail into the ending of Kingdom Hearts I with Riku and Mickey closing the door.  Though, I don’t remember if Mickey wasn’t wearing a shirt in the ending of the original game…

Then, there’s that ending.  If that’s a nice little bow to top off a package, I don’t know what is.  Acting as what should be an introduction into III, we see Riku and Mickey get new garb and take off to the Realm of Darkness to finally retrieve Aqua.  Kairi, along with Lea/Axel, will train under Merlin to be Keyblade wielders.  Meanwhile, Sora, who has lost most of his abilities (again!), is tasked to start gaining those back, and what better way to do that than to visit an old friend…at Olympic Coliseum.  Which is where I hope the game starts us out, is at Olympic Coliseum.  That would be pretty awesome.

But, another thing I really appreciate about this game is the fact that we are getting a taste of what KHIII may have in store for us.  I love how the game plays on Unreal Engine 4, and how the world just looks in general.  Sure, we have gotten teasers of it in the previous Kingdom Hearts III trailers, but still…just being able to PLAY using UE4 and just seeing the beauty of the world makes me really anxious for KHIII now.

Well, enough from me.  You’ll just have to play the series to pick up on all of the nuances that this series provides.  I’m not able to do it justice.  But, until next time, I am the Baumeister, and I have been, obediently yours.

 

Kingdom Hearts Dream Drop Distance: Fractured in More Ways Than One

Hello everyone, and welcome back to another video game review.  This round:

Yes.  Dream Drop Distance.  The last full release game in the Kingdom Hearts universe, at least as of this writing.  It’s been a very long journey to get here, and man, do I have to say that this game does feel rather…disjointed.  Now, yes, this game was originally released on the Nintendo 3DS, and so a lot of the actual gameplay is a little disjointed when it comes to the Flowmotion and Reality Shift commands that we get in the PS4 re-release as a part of Kingdom Hearts HD 2.8 Final Chapter Prologue.

Now, I do mention that this game is “fractured”, and it is.  In more way than one.  But, before I begin…

There.  This game is fractured primarily in it’s personal story by playing as both Riku and Sora trying to make it through their Mark of Mastery exams.  But, as soon as the first world, we learn that there’s something a bit…amiss here.  Sora and Riku never really interact with each other in person, only seeing each other through a portal in one world, and reaping the benefits of their actions in other worlds.  That, all comes to a head in The World That Never Was, when you finally realize that Organization XIII, yes, the “same” Organization that Sora and Riku “defeated” at the end of Kingdom Hearts II, is after Sora.  Looking to make Sora a “vessel” (I’ll explain shortly).  The story ends with Riku becoming an official Keyblade Master, while Sora looks to strengthen himself on his own personal journey.

That brings me to Organization XIII, and trying to use Sora as a vessel for a piece of Xehanort’s heart.  One of 13 pieces.  Does anyone else think that’s just a little bit…overkill? I mean.  Look at Lord Voldemort in Harry Potter.  He has seven Horcruxes, and in the end, it backfired on him because of the power of love conquering all in that case.  Here, it’s 13 dark entities, each bearing a little piece of the original.  How is this going to work out in the end? Will that little piece of heart get destroyed when the bearer gets defeated? Or will it return to Xehanort? And we only see a select handful of characters here…Young Xehanort, Ansem, Xemnas, Xigbar, Master Xehanort, etc, all in the name of resurrecting Kingdom Hearts and the [chi]-blade, uniting the seven Keyblade users of light and the thirteen seekers of darkness, with Sora seemingly being the key to it all.  And it will all come to a head in Kingdom Hearts III.

Kingdom Hearts III can’t come soon enough, and if what I’ve read about Kingdom Hearts 0.2: A Fragmentary Passage is true, we can get a taste of just what Kingdom Hearts III is going to be like.  But, I’ll tell you more about that in the next review.  Until next time, I am the Baumeister, and I have been, obediently yours.

Kingdom Hearts II: (Over)Reaction Time

Hello everyone, and welcome back to another video game review.  Since Opening Atlantis is taking far longer to read than I expected it to take, I figured I’d grace your screen with another Kingdom Hearts franchise game review.  And for those of you who haven’t made it this far into the series,

Now, I’ve off and on played through this game, but I cannot remember for the life of me if I had beaten the final boss.  That doesn’t mean much, considering just how many games that I’ve played over the course of my life, and just how long it has been since I first played this game all the way through, as the original PS2 release.

That being said, there’s a lot that has changed since the addition of all the extra content in Final Mix.  From the Absent Silhouettes, to the Mushroom XIII, to even the Cavern of Remembrance, which I have still yet to complete, this game has a LOT going on, that sometimes it can be too much to do.  Then, there’s the reaction commands.  While I do think that it can certainly turn the tide of battle, it also does a lot of harm.  Unlike the first game, where there were no reaction commands, and all of the battles turn into a hack and slack attempt at defeating bosses, it feels like this game relies too much on them; to the point where the final fight with Xemnas is over-saturated with them, and there’s not a lot of Keyblade strikes.

Now, don’t get me wrong.  I LOVE this game.  There is the constant theme of love (seriously now, can Sora and Kairi just kiss already), and the constant battle between light and dark that is prevalent between our core group of travelers, the Heartless and Organization XIII.  Though, I always felt the mid-game explanation of using the Keyblade to power up Kingdom Hearts kinda went by the wayside though.  I think there should have been more hesitation on Sora’s part there.

However, I do love the update to the series with this game, and the expansion of the series as a whole with this game (referring to the Final Mix).  I’m really, really getting hyped for the last numbered game in this “series” (since I do have a feeling that it may live on with a whole new storyline after III).  You should totally put all the time you can into this game to collect all of the puzzle pieces, treasure chest, and unearth every last secret going into the rest of the series.  Speaking of, I’m going to dive right on into Birth by Sleep, the last playable game in the 1.5+2.5 ReMix pack on the PS4.

That’s all I’ve got for you now folks.  Thanks for reading.  As always, I am the Baumeister, and I have been, obediently yours.

Kingdom Hearts Re: Chain of Memories: Cards are Difficult Man

Image result for Kingdom Hearts Re: Chain of Memories

Hello everyone, and welcome back to another video game review.  As the image above alludes to, I’m reviewing:

Image result for Kingdom Hearts Re: Chain of Memories

As I continue on through my playthrough Kingdom Hearts HD 1.5+2.5 ReMIX in order of the playable games available (not including the two games that are included, but are movie only (358/2 days and Re:coded).  By the way, if you haven’t played this game yet, beware, because there are

and you have been warned.  So, let’s get started.

First off, like Kingdom Hearts I, it has been a very long time since I’ve played both parts of this game.  Yes, I did say both parts.  ‘Cause you see, this game gives us two different game modes.  The first mode sees you play through your memories as Sora, exploring each of the previous game worlds (minus Deep Jungle and The End of the World), and relieving the events of those worlds for the player, but ending up making Sora forget it all.  The storyline itself is full of very heavy theme involving memory and loss.  One could very well dissect this story and apply it to the real world with brain disorders.  But, that’s a topic for another time.

Once you defeat Sora’s story, you then unlock Reverse/Rebirth, which lets you play through as Riku, who is fighting the darkness that Ansem unleashed inside his heart.  Riku’s story is much simpler, by just going through the various worlds and fighting the various bosses to move on until we make it to the more relevant parts of his story.  In the end, Riku defeats Ansem, and we get the setup for Riku’s side of KHII.  Also, before I forget.  Why does Riku keep on having to point out that people smell different? Are we supposed to think that Riku is part dog? Or does it have something to do with him getting overwhelmed by the darkness in the first game, and that being able to distinguish people by their smells is just a side effect of that? I’d really like to know that one.

This game has a very…unique view on battling by implementing a card deck with different cards (three types: Keyblades in red; magic in blue; items in green); and it’s up to the player to strategize by using combinations of the different card types, as well as sleights that you can learn by leveling up or find in treasure chests throughout the worlds.  Each player can fight as they see fit with the cards that they end up finding, but even then, combat can be hard at times.  In Sora’s story especially, there were a couple of bosses that I would come back the next day to beat just because I wasn’t using the right strategy.  In Riku’s story, however, things are different.  Riku’s deck is set in each world, and it’s up to the player to use his deck in the best way possible with Riku’s dark side, which has all the sleights.  I found Riku’s side both easier and harder to deal with than Sora’s.  Easier, because there wasn’t the constant shuffling around of the deck to make it stronger (or having to take out all the fire-based cards to prevent Axel healing himself with every strike); but it was also harder because there are a couple of worlds where you only have 10 attack cards, and you have to maximize strategy rather than brute force through it.  As I told Beth at one point, I died…to myself.  Long story there that I don’t think I can adequately explain.

However, despite the wonky combat, I urge you to not skip this game.  This game is VITAL in bridging the gap between I and II (how did Sora get in that pod?), it introduces us to Twilight Town; and it gives us the first major introduction to Organization XIII, which, as a whole, is the big bad in II.  As much as I struggled on some of the Organization members in battle, and frustrated as to deck building; this game will make you strategize, but also give you a deeper appreciation for the story.

Now, I’m onwards to Kingdom Hearts II, and one step closer to getting ready for Kingdom Hearts III, whenever they FINALLY release the stinking game.

It’s been TWELVE years Square Enix! Enough with the waiting!! I am the Baumeister, and I have been, obediently yours.

Kingdom Hearts Final Mix: Faded Nostalgia

Hello everyone, and welcome back to another video game review! This time:

Image result for Kingdom Hearts Final Mix

Oh, and before I begin:

for whoever wants to play this series, but hasn’t done so yet.  I won’t spoil too many plot points, but I’m not going to shy away from giving information either.

Now, there’s a bit of history to this game for me.  Back in 2004, I was a bit of a loner in school.  Didn’t have many friends my age (all of my friends were either a year older or younger). Which, in a class of 29, doesn’t make a lot of sense (then again, that’s maybe where my feeling like nobody likes me comes in).  Anyway, the summer after my sophomore year in high school (Grade 10 for my international readers), I went to a summer camp.  Called the Summer High School Institute, it was for like minded students who were, for the most part, eager to learn and continue their education.  I made many friendships in that three week camp, some lasting on to this day.  But, one friend, Luke, let me play Kingdom Hearts for a spell.  And man, let me tell you.  I fell in love with the game.  And ever since, I’ve enjoyed the entire series, and have been just as frustrated as the rest of you on the release of Kingdom Hearts III.

Now.  I still love this game.  But, after not playing it through for a while, and then picking it back up here and there, I realize that there are some things that are wrong with some aspects of the game.  Jumping, for one.  I don’t know how often it is that I wanted to make a jump, only for Sora to float over the spot I wanted to land on and make me miss my jump entirely.  Which infuriated me to no end.  I’m glad that they fixed that in later games, because it was a little ridiculous.

Another thing that I was like “I don’t like this anymore”, is the camera.  There were times, like on Geppetto’s ship inside of Monstro, for example, where I had an issue of getting the camera to stay where it was so I could make a jump.  I don’t know if having the option to have a fixed or manually operated camera was an option in the original release or if it came with the Final Mix (and the subsequent re-releases), but I was rather annoyed by it at times.  I do like the ability to control my camera, but I don’t want it to do its own thing.

However, let’s not let the negatives damper what is a wonderful game mixing Square Enix properties with those from Disney.  I enjoyed diving into the different worlds like Wonderland, Agrabah, Halloween Town and Hollow Bastion all over again.  Each world is unique, and for some of the later worlds, have their own unique feel to them.  The combat is simple, yet customizable through the various keychains and abilities that you gain throughout the game.  Not only that, but you can swap out companions throughout the various worlds.  So you can play with Jack Skellington, Peter Pan, Tarzan, Aladdin, Ariel and Beast on their own respective worlds, as long as you don’t mind getting rid of Donald (cause c’mon, Donald isn’t exactly all that good of a AI character).

If you like Japanese RPGs with a little bit of action to it, then you’ll enjoy this game.  Oh, and you’ll be singing “Simple and Clean” for days afterwards.  Here, let me plant that earworm for you.

That’s all I’ve got for you today folks.  Tune back in next time for another review, whether it be book or video game.  Until next time, I am the Baumeister, and I have been, obediently yours.

Random Things #16

Hello everyone, and welcome back to another edition of “Random Things”.  As you all know (or at least, long time readers of this blog know), I do these posts ahead of time.  Part of that is because I like to make sure that I have time to do some of the larger projects, like the Royal Rumble project going on at “Viewing Wrestling”, but also, it allows me to have some time to myself and relax. Well, relax as best I can anyway, especially on my days off.  Now, once a day, I’ll go out and check the mail.  But today, I don’t wanna go.  It’s cold.  The weather outside right now, at 10:38 am on January 11, 2017 is 2 below.  With a windchill of 9 below.  That’s actually a lot better than the 16 below wind chill three hours earlier when I did have to leave the house.  Yes, I did just rant to you about the weather, but it’s just so cold this winter. Anyway, here are some clips for this week!

As I was working on my Top 10 movies from my childhood, I was searching for clips from “Murder by Death”, and so, I entered “Murder by Death” into the YouTube search bar.  And, I came across the band Murder by Death, which were inspired by the movie.  So, I decided to check them out, and I have to say, at least from just the two in the clip above, I really dig the music.

A friend of mine shared this with her friends on Facebook the other day, and I felt like it was the perfect thing to share here.  The only thing that I would like more about this clip if it was the following battle that shows off the rangers switching colors.

Ok. The little girl doing the voiceover is CREEPY, but it works! I can’t wait to see this movie!

“Something old, something new, something borrowed, something blue.”  I love that all it took to jog Amy’s memory was a Tardis-covered notebook…and the attire of her guests.  Remind me never to get in Amy’s way either.  She’s got some fire in here.  Also, can’t forget Rory. “How could we forget the Doctor? I was plastic.”

I’m finishing up my blog scheduling today to not only to brave the weather to go get food and check the mail, but also to play this game! I got it the other day, and I’ve been dying to play it.  So, here goes nothing!