Baumeister Plays: Final Fantasy I: Part 13

Image result for Final Fantasy I

Hello everyone.  I am the Baumeister, and welcome back to another edition of my walkthrough of Final Fantasy I.  Last time, we found the Rat’s Tail, which helped our party power up to all new class types, as well as visiting a bunch of towns to find our next objective: find the faerie.  So, that’s where we’re heading now.

Onlak

Travel all the way back to the airship, and head north to the desert.  The desert is pretty short to cross, so head up towards the trees and enter the center of the little sand area that is separated off from the rest of the desert.

Desert Caravan

Head inside the tent, and talk to the Caravan Master.  He is selling a “Bottled Faerie” for 50000 gil.  Go ahead and buy it, and it will kick us out of the shop screen since the faerie is the only item he had for sale.  If we talk to him again, he will sell a “Potion”, “Antidote” and “Gold Needle”.  Since we got what we came here for, we need to head back to the airship and back to Gaia.

Gaia

Head back to the spring, which is east of the castle and follow the pathway until it splits, and head north.  Once there, head into our inventory and go into the “Key Items” pocket and use the “Bottled Faerie”. We release the faerie and she returns to the spring.  Talk to her, and she will thank you for releasing her from the bottle and give you some Oxyale from the bottom of the spring.  She will disappear for a second, and return with some Oxyale.  She tells us “From that water flows an endless supply of air.”  And when we go to examine the Oxyale, it says “Mysterious liquid that creates air.”  Well, it might help us go into the makeshift submarine to go underwater.  So let’s head back to Onlak.

Onlak

Talk to the girl with the submarine (stay to the southern part of town, and head all the way east until we get to a dock).  She will say that she has been waiting for warriors with Oxyale, and ask us to save the mermaids before floating away…ok then.  Anyway, once we are ready, interact with the barrel and take a ride.  We get a cutscene where we sink down to the bottom of the sea.

Sunken Shrine

We start out on the 3rd floor of the Sunken Shrine.  Head up through the pillars, and head left, then up until we find a door.  Go through the door and open the treasure chest inside to find 9900 gil (great way to start regaining gil so we can get those high power white mage spells).  Follow the pathway north to another door, which leads to an empty room, and a set of stairs in the far northwestern corner of the map.  We might come back here later, but for now, head east and go south.  There’s another staircase as soon as we head east, and another empty room.  As we head south, we come across another room with a treasure chest in it.  Open that up to find 2000 gil.  When we’re ready, head through the staircase on the east side.

As we are heading down through this part of the shrine, our team picked up another level.  Up to Lv 25!

  • Maksim
    • HP +7
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up
  • Ans
    • HP +5
    • Intelligence Up
  • Agata
    • HP +6
    • Strength Up
    • Intelligence Up
  • Kumar
    • HP +5
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up

We’re on the next floor, and from the stairs, head south from the staircase and head to the first crossroads (the room to the north is empty).  So head west from here, and go north around the room to find the door on the west side.  Open the one treasure chest in this room to find 20 gil.  Head north from here and head up to the next room, which contains a “Diamond Armor”.  Equip that to the Knight, and head back out of this room back to the junction.  Head west, then all the way south until we reach another room. Enter this room to find a “Light Axe”.  We can equip the Light Axe to Kumar, or we can keep it off of him and use it for the Dia2 spell.  Which we might as well do with those ghosts around.  Head out of this room, and go east.  When the path forks, take the north path to the room with a “Mage’s Staff” in it.  The Mage’s Staff contains a Fire2 effect, which will be perfect again for those pesky ghosts.  Head back to the fork and take the southern path this time going eastward.  There’s a room before the stairs that contains 12350 gil.  Head out of the room, and go down the stairs.

Next floor, and start by heading north into a room with three treasure chests.  Open the treasure chests to find 9000 gil, 1760 gil and a Diamond Armlet.  Equip that to our White Wizard, and head out of this room to the west.  The room to the west holds a mermaid, which talks about turning into bubbles if the light of the sea is lost.  Good to know.  Head north and talk to the mermaids in each of these rooms.  Keep going north and head west until we can turn south, and start checking through each of the rooms.  The first room we come across has three treasure chests containing “Diamond Helm”, “Diamond Gloves” and the Rosetta Stone.  That’s gonna come in handy! Equip the Knight with the Diamond Helm (the Protect Ring is just a little bit better than the Diamond Gloves), and head back through the pathway.  Enter the room across from the mermaid that is surprised about us being able to breathe and open the chest to find 2750 gil. Go south to talk to a mermaid asking us to restore light to the Crystal of Water, then head east to the next room to open the chest with 4150 gil.  Enter the room to the east of this one with a mermaid that says that we are on the top floor, and that the Kraken, which is guarding the Crystal of Water, is on the bottom floor.  In the next accessible room, there’s a mermaid that talks about someone entering the Tower of Mirage, and an “Antidote” in the chest.  South of the room with the mermaid that talks about the Kraken eating the power of the Crystal the longer it’s down there, we find a treasure chest with a “Diamond Shield” in it.  Head two rooms north to find a treasure chest with 5000 gil.  Head north from there to find a room with 10000 gil and 10 gil in them.  I think we’ve gotten all the treasure chests, either retrace our steps to get out of the cave, or use our warp spells to get out of the cave (Warp2 sends us all the way back out to the world map).  Either way, head back to the floor we first arrived at, and instead of taking the stairs in the east, head west and take the stairs we came to earlier.

When we get off the stairs, head west for a few tiles, then head north and keep heading north until we find another set of stairs.  This next room is short, so head through the next set of stairs.  Head east from this staircase, and head south.  The room that we are looping around has nothing in it, so head down the stairs.  On this floor, we are right in front of the door, so go through it and go through this room.  There are two treasure chests in this room, containing 110 gil and 450 gil.  Head through the door in the south, and down the stairs.

Head west from where we entered, and head south when we get to a junction.  Head over to the room on the east side of the next junction when we get there, and enter the room to find two treasure chests that contain 7690 gil and 8135 gil.  Head west from this room, and head north, then west at the next junction.  Follow this pathway until it turns south, and enter the room in front of us.  Open the treasure chests to find 5450 gil, “Giant’s Gloves” and 385 gil.  Giant’s Gloves are a great item, because they allow a user to cast “Saber” on the character that uses them.  Head back to the intersection and head north this time. Enter the room at the edge of this pathway to find a room with a treasure chest containing another Light Axe.  This time, we can equip it to whoever can use it, and move right along.  Head east of here and head into the next room containing four treasure chests.  Open them to find a “Ribbon”, 9900 gil, 7340 gil and 2750 gil.  Head around this room and head north, then west to the stairs.

As we pass through this area, we gain yet another level.

  • Maksim
    • HP +29
    • Strength Up
    • Agility Up
    • Endurance Up
  • Ans
    • HP +5
    • Strength Up
    • Agility Up
    • Endurance Up
  • Agata
    • HP +6
    • Agility Up
    • Intelligence Up
    • Luck Up
  • Kumar
    • HP +5
    • Agility Up
    • Luck Up

Head all the way west from where we enter this area, and head north when the path forks.  Follow the pathway here until the path forks again, and head west (both rooms in this area are empty, explore if we are needing to grind for some gil or exp.  Walk down this pathway and head through the doorway at the end of it.  In this room, go north until there’s an opportunity to head west, then go south until we go through the door.  Follow the hallway until it comes to another room, and enter it.  Heal up and drop a save, then talk to the orb in front of the Crystal.  It’s amazed that we humans have made it this far, and is going to teach us our place.

Boss: Kraken

Alright, another one of the Fiends of Chaos.  Start off by using the Giant’s Gloves on the Knight, let the Ninja use the Gauntlets, Red Wizard cast Haste on the Knight, and the White Wizard can use Shield2.  The Knight can start attacking on his next turn, while the Ninja should just keep using the Gauntlets.  The Red Wizard should start doing some Bolt3 magic if he has any left to spare at this point, while the White Wizard should heal anyone who needs it.  If they need revived, let the White Wizard do so.  With the Knight doing 500+ points of damage after Haste and the Giant’s Gloves casting Saber, the Kraken should go down in no time at all.

Once the Kraken is defeated, the Crystal will regain its power, and we can leave through the portal on the other side of the room.  Do so, and we can get out of this cavern.  Head back into town, stock up, and heal up, and prepare to head back to the airship for our next destination.  We need to find Unne, who has to be in Lufenia, and so we’ll head there, next time.

Thank you for reading through this section.  Next time, we’ll head to Lufenia, and maybe do some side exploration to find the last Crystal and get one step closer to finishing this game.  Until next time, I am the Baumeister, and I have been, obediently yours.