World of Darkness
So, we’re in the World of Darkness. Walk forward into the circle, and it will teleport us into a room where all we can go is into another circle. From there, there are four pathways going off of each side of the diamond. In this playthrough, I went southwest first, and entered the circle at the end of the pathway. Head all the way left, and follow the pathway the long way around until it reaches a treasure chest. Open the treasure chest, and we find a Ribbon, but it’s trapped and we get attacked. The enemy in this chest is Xande’s Clone, and it has a lot of HP. But, following one’s normal battle strategy, it should go down quickly. Equip the Ribbon to any of the party members (it’s an inferior helm to what we normally would wear, but it protects against all status ailments, which could come very handy here soon). Head back to the circle we came out of, but before we get there, take the next right (going north), and enter the circle.
In this new area, we encounter a dark crystal. This crystal tells us that this is as far as we go. Turns out that this crystal is an Echidna. Follow our normal battle pattern. Physical strikers do their thing, while the mages need to use whatever top tier magic is at their disposal. The Echidna is no slouch either, using strong attacks such as Tornado and Quake. Just keep on the offensive, and eventually the Echidna will fall. Once we get through the rewards screen, we greet a Warrior of the Dark (who stopped the flood of light 1000 years ago), and they will join us. They tell us that the Cloud of Darkness had appeared 1000 years ago, and that they had stopped it, but at a great cost. Afterwards, head back and go through the both of the circles to head back to the center diamond.
Once back to this central area, I went southeast, and went through the circle here. Opening the chest right in front of us gives us another Ribbon, but like the last one, its trapped and we get attacked by another Xande’s Clone. Take it down as we did the last one. Head left, and follow the winding pathway around until we reach a branching pathway (the other way is just the right hand path). Head north and enter this glowing circle. Head north towards the next crystal, and it will tell us that the darkness is only getting stronger, and that we won’t leave this place alive. The being guarding the Crystal attacks, and it is an Ahriman. It’s a tanky creature, so follow normal battle procedure. Just be careful, because unless the party is wearing a Ribbon, the Ahriman will cause Petrification. Once the Ahriman is defeated, another Warrior of the Dark will join us. Once we get control, head back to the center diamond going either way.
Back here in the central area, I continued my counter-clockwise motion and went northeast into the next circle. Follow the linear pathway around we get to another treasure chest containing a Ribbon, and another Xande’s Clone. Continue following the pathway around and around until there’s another circle to walk through. Head towards the next Crystal, and we get attacked by a Two-Headed Dragon. Like the two previous boss fights, use our strongest attacks. The Two-Headed Dragon is a little more defensive than our previous two bosses, so the fight will take a little longer than the previous two. Eventually, the boss will go down, we get another Warrior of the Dark, and we can head back to the center diamond.
Last fork to go, so head northwest and through the circle. Once in this area, follow the pathway that changes between the weird blue tiles, and the purple smoke. When we get to a fork in the pathway, head left to find another chest with a Ribbon in it (and yet another Xande’s Clone). After defeating this clone, head towards the other fork, and follow the pathway around to find the last Crystal, which harbors a Cerberus. Attack as we normally would with the previous bosses. The only difference here is that Cerberus gets an extra attack (because of its three heads), but other than that it’s another routine boss fight. Once the Cerberus finally goes down, we get the last Warrior of the Dark, and we can head back towards the center diamond.
Once at the center diamond, walk through the circle in the middle, and in the next area, walk forward on the little pillar of light. It takes you to another diamond shaped platform with diamonds on each of the corners. Stand in the center of this platform, and another beam of light going off to the right, then at the next platform head north. After this platform, head left and continue following the platforms until we make it to another platform with that glowing circle on it. Enter that circle, and head forward in the next area. Approach the Cloud of Darkness for a cutscene, and then its time for the final fight!
So, there are three targets to take of, the left and right tentacles, and the Cloud itself. The left tentacle is highly susceptible to physical attacks, while the right one can only be damaged by magic attacks. So, have the strikers attack the left one, the mage take on the right one, and the healer will be too busy healing the party to attack. Eventually, the double team will take down the left tentacle, so their focus should go towards the Cloud of Darkness. Just keep using our best attacks on the Cloud of Darkness, while watching out for Bad Breath (which will fail if the party is wearing Ribbons), as well as Particle Beam (which took us down earlier). Eventually, the Cloud of Darkness will fall, we get some pretty sweet EXP and gil out of the deal, and then we can sir back and relax as the end of the game plays out. Credits will roll (with our character levels, which is a nice touch), and that’s it for the game! After everything rolls, the game will give you an option to save. I ended up with three stars (on the bottom right hand corner). If we load up the file, it looks like it loads us back at the last possible save location, but in a post-credits state. There doesn’t appear to be any post-game content, but we can work on getting the job classes to Lv. 99, and completing the bestiary.
I want to thank everyone for joining me on this adventure. I’m sure that gamer me is doing much more talking about the overall experience of the game, but I will say that getting everyone to Job Lv 99 is a rather daunting task, and while there are a lot of sweet rewards for maxing out each job class, it’s a grind that may not happen (at least on the on-camera playthrough). Come join me on the next on-camera adventure, which will be the first Dragon Quest that was released on the Switch back in September. But, until then, I am the Baumeister, and I have been, obediently yours.