Final Fantasy III Part 32

World of Darkness

So, we’re in the World of Darkness. Walk forward into the circle, and it will teleport us into a room where all we can go is into another circle. From there, there are four pathways going off of each side of the diamond. In this playthrough, I went southwest first, and entered the circle at the end of the pathway. Head all the way left, and follow the pathway the long way around until it reaches a treasure chest. Open the treasure chest, and we find a Ribbon, but it’s trapped and we get attacked. The enemy in this chest is Xande’s Clone, and it has a lot of HP. But, following one’s normal battle strategy, it should go down quickly. Equip the Ribbon to any of the party members (it’s an inferior helm to what we normally would wear, but it protects against all status ailments, which could come very handy here soon). Head back to the circle we came out of, but before we get there, take the next right (going north), and enter the circle.

In this new area, we encounter a dark crystal. This crystal tells us that this is as far as we go. Turns out that this crystal is an Echidna. Follow our normal battle pattern. Physical strikers do their thing, while the mages need to use whatever top tier magic is at their disposal. The Echidna is no slouch either, using strong attacks such as Tornado and Quake. Just keep on the offensive, and eventually the Echidna will fall. Once we get through the rewards screen, we greet a Warrior of the Dark (who stopped the flood of light 1000 years ago), and they will join us. They tell us that the Cloud of Darkness had appeared 1000 years ago, and that they had stopped it, but at a great cost. Afterwards, head back and go through the both of the circles to head back to the center diamond.

Once back to this central area, I went southeast, and went through the circle here. Opening the chest right in front of us gives us another Ribbon, but like the last one, its trapped and we get attacked by another Xande’s Clone. Take it down as we did the last one. Head left, and follow the winding pathway around until we reach a branching pathway (the other way is just the right hand path). Head north and enter this glowing circle. Head north towards the next crystal, and it will tell us that the darkness is only getting stronger, and that we won’t leave this place alive. The being guarding the Crystal attacks, and it is an Ahriman. It’s a tanky creature, so follow normal battle procedure. Just be careful, because unless the party is wearing a Ribbon, the Ahriman will cause Petrification. Once the Ahriman is defeated, another Warrior of the Dark will join us. Once we get control, head back to the center diamond going either way.

Back here in the central area, I continued my counter-clockwise motion and went northeast into the next circle. Follow the linear pathway around we get to another treasure chest containing a Ribbon, and another Xande’s Clone. Continue following the pathway around and around until there’s another circle to walk through. Head towards the next Crystal, and we get attacked by a Two-Headed Dragon. Like the two previous boss fights, use our strongest attacks. The Two-Headed Dragon is a little more defensive than our previous two bosses, so the fight will take a little longer than the previous two. Eventually, the boss will go down, we get another Warrior of the Dark, and we can head back to the center diamond.

Last fork to go, so head northwest and through the circle. Once in this area, follow the pathway that changes between the weird blue tiles, and the purple smoke. When we get to a fork in the pathway, head left to find another chest with a Ribbon in it (and yet another Xande’s Clone). After defeating this clone, head towards the other fork, and follow the pathway around to find the last Crystal, which harbors a Cerberus. Attack as we normally would with the previous bosses. The only difference here is that Cerberus gets an extra attack (because of its three heads), but other than that it’s another routine boss fight. Once the Cerberus finally goes down, we get the last Warrior of the Dark, and we can head back towards the center diamond.

Once at the center diamond, walk through the circle in the middle, and in the next area, walk forward on the little pillar of light. It takes you to another diamond shaped platform with diamonds on each of the corners. Stand in the center of this platform, and another beam of light going off to the right, then at the next platform head north. After this platform, head left and continue following the platforms until we make it to another platform with that glowing circle on it. Enter that circle, and head forward in the next area. Approach the Cloud of Darkness for a cutscene, and then its time for the final fight!

So, there are three targets to take of, the left and right tentacles, and the Cloud itself. The left tentacle is highly susceptible to physical attacks, while the right one can only be damaged by magic attacks. So, have the strikers attack the left one, the mage take on the right one, and the healer will be too busy healing the party to attack. Eventually, the double team will take down the left tentacle, so their focus should go towards the Cloud of Darkness. Just keep using our best attacks on the Cloud of Darkness, while watching out for Bad Breath (which will fail if the party is wearing Ribbons), as well as Particle Beam (which took us down earlier). Eventually, the Cloud of Darkness will fall, we get some pretty sweet EXP and gil out of the deal, and then we can sir back and relax as the end of the game plays out. Credits will roll (with our character levels, which is a nice touch), and that’s it for the game! After everything rolls, the game will give you an option to save. I ended up with three stars (on the bottom right hand corner). If we load up the file, it looks like it loads us back at the last possible save location, but in a post-credits state. There doesn’t appear to be any post-game content, but we can work on getting the job classes to Lv. 99, and completing the bestiary.

I want to thank everyone for joining me on this adventure. I’m sure that gamer me is doing much more talking about the overall experience of the game, but I will say that getting everyone to Job Lv 99 is a rather daunting task, and while there are a lot of sweet rewards for maxing out each job class, it’s a grind that may not happen (at least on the on-camera playthrough). Come join me on the next on-camera adventure, which will be the first Dragon Quest that was released on the Switch back in September. But, until then, I am the Baumeister, and I have been, obediently yours.

Final Fantasy III Part 31

Crystal Tower

Now that we’ve completed Eureka, and gotten some sweet powerful weapons, we need to head up the tower!

On this floor, head up the stairs, then down another staircase, and at the bottom, head left, then up to find a treasure chest containing an Elixir. Once that treasure chest gets opened, head east, and up the stairs then around the corner to find a treasure chest that contains a Phoenix Down.  From here, head up the stairs, and go left and counter-clockwise around the circle to find an Elixir.  From this treasure chest, head back towards the stairs, and head right this time, an follow the hallway down and around until we get to a staircase that leads to a new area.

Head right as we make it to this new floor, and head towards the dead-end to find an Elixir. Head a short ways down back the hallway, and hang a right through a small gap in the wall, then follow this hallway to the next floor. On this floor, follow the hallway up and around the balcony here, then down the stairs and in the little room alcove, open the treasure chest to find a Phoenix Down. Walk through the opening in the wall to the left of this chest, and follow the winding dark passageway to the other side, where there’s a treasure chest containing a Shuriken awaiting us. Head up the stairs, and follow the pathway we just came through in reverse, heading down the stairs to the next area.

In this area, head down the hallway full of stairs, and follow the linear hallway around, up another set of stairs, and open a treasure chest containing a Phoenix Down.  Just north of this treasure chest is another one containing an Elixir. Head east of this treasure chest, and follow the large circular pathway around to the east to find another chest containing an Elixir. From this chest, head back to the circle, and go to the north of the circle to find a staircase to a new area, and head up them. Here, just run forward to the center, and enter the room in front of us.

In here, head right across around the round passage, and walk through the archway. Head down, and follow the linear pathway around, and head down the stairs. Down this staircase, and follow this linear pathway into an area that opens up. Head in here, and follow the long pathway in the center up the stairs and into the next room.  From this staircase, head left, and follow the long hallway up to find a treasure chest containing a Phoenix Down at the end of the pathway. Go back to the staircase we came out of, and head right along a similar pathway to find a treasure chest with a Crystal Mail in it. Once those treasure chests have been opened, head back, and go up the long staircase to another round area. Just follow the path forward and head into the next area.

In this next area, before heading up the stairs, head all the way to the left, and follow the long pathway that leads to a chest that contains a Crystal Shield.  As we head back towards the stairs, there’s a treasure chest that contains a pair of Crystal Gloves.  Head right from this chest, and open the chest containing a Phoenix Down just on the other side of the stairs.  At the far end of the long hallway on the rightside, there’s a treasure chest containing a Crystal Helm.  WARNING: On this floor, there is a Red Dragon that will do some serious damage if we aren’t careful (wiped my party the first time I was up here). Once we collect all of these treasures, head up the stairs, and through to the next area.

On this floor, head straight ahead, and climb the platform towards a mirror.  A scene will automatically play, where a voice will laugh at our party, and says that whoever sees their reflection in the mirror becomes afflicted by the curse of the five wyrms.  The screen will flash, and then our characters will exclaim that they can’t move.  The screen fades out, and another voice will tell us not to fear.  The voice is Doga, and they tell us that five souls who possess hearts of pure light may break the curse of the five wyrms…but there’s only four of us. The disembodied voice of Doga tells us that it will go forth and find the five souls, and to not lose hope. A moment later, we get a cutscene where various characters that we have met in the past: Princess Sara, Cid, Desch, King Alus (who have a specific connection with each of our characters), and Gramps from the four older warriors we met before.  These five souls will hold off the curse of the wyrms so we can enter the mirror to save the world.

Inside the Mirror

The room is eerily purple, but it’s time to move forward.  Head forward, and a cutscene will play, where we stop before a set of stairs.  In front of us, stands Xande.  He claims that it is too late and that says that he cannot afford to waste all of his efforts with our power of light. He claims that the power of eternal life will be his, and then he attacks.  So, the physical strikers should only attack (if you have a Ninja character, go ahead and use throw to get that sweet 9999 damage).  Since my team currently has a Magus and a Devout, I went ahead and used the Devout as the healer (in my playthrough, she was only able to cast Protect once before Xande went down), and the Magus can go all out with Flare (which seemed to do more damage than Meteor).  Xande should go down quickly if everyone is equipped with their best equipment.

Once defeated, he says that his death won’t change a single thing and that darkness will prevail.  Then, a bright ball of energy claiming to be the Cloud of Darkness (?!), and they have come to return the world into the Void by engulfing everything in its shadow, and then it attacks.  We can put in some offence against the Cloud of Darkness, but we get taken down quickly with a Particle Beam attack from the Cloud itself. But, instead of going to a game over screen, Princess Sara exclaims “No!”, and our souls of light, along with the souls of Doga and Unei, resurrect the party. The souls of pure light meet with our party.  The voices of Doga and Unei says that Xande’s actions have weakened the presence of the light, and that Xande was overcome by the overwhelming darkness. While the darkness is strong, and Doga and Unei’s souls will join the Great Soul soon, they tell us we are the only hope of bringing balance back to light and darkness. We then get control of our party, so head straight forward into the World of Darkness.

Final Fantasy III Part 30

Alright, it’s time to head inside this massive fortress.  Save if you haven’t done so already, and then head towards the building.

Crystal Tower

Head up the stairs as soon as we get to them, and then head left.  Open the treasure chest here to find a White Musk.  Go down the stairs, and behind a set of pillars there’s a treasure chest containing a Fuma Garb.  Equip that to a Ninja if you have one, and then head on.  Back up the stairs we go, and on this landing, head north and head up this set of stairs to a door.  Interact with the door, and we get a cutscene.  Something in our inventory will glow, then vanish, and the door will open.  But, before we head through that door, head back to the center room, and open the treasure chest to the north to find a Chocobo’s Wrath.  Head around the big pool, and find the northeastern treasure chest to find Lilith’s Kiss.  Head east around the wall to find a chest with an Elvin Bow, and then head towards the stairs.  Before heading down them, open the treasure chest to find a Chocobo’s Wrath, and then down the stairs to open two chests, one containing a Chocobo’s Wrath; the other containing a White Musk.  Now, head back to the center area of this floor, and head up this set of stairs.

Head towards the center of this floor, and interact with the wall to enter a cutscene.  Luneth will glow, and he says that the key that Doga gave us worked.  This will teleport us to The Forbidden Land, Eureka.

The Forbidden Land, Eureka

From where we arrived, head down the western path, and head into the little side area to open two chests: one with a Fuma Garb, and the other with a Chocobo’s Wrath. Follow the loop around, and enter the side area on the right side to find two more treasure chests containing a White Musk and an Elixir.  Head back down to the bottom of the ring, and head through the doorway in the south.  On this floor, head down to the fork, then head towards the west and enter the room here. In this room contains a treasure chest with a White Musk in it. Leave this room, and head east towards another room. This room has three treasure chests containing a White Musk, a Chocobo’s Wrath and a Phoenix Down. From here, head south towards the next forked pathway, and take the left path again to head down a set of stairs.  On this floor, head down the stairs, and open the treasure chest that contains a Shuriken.  Head all the way back to the second fork, and before we head right this time and down the stairs to a new floor, head north on the right side of the first forked section, and head left as soon as we hit the right fork to find a small secret passageway to find a trapped treasure chest that contains a Ribbon. Defeat the Ninja, head back to the second fork, and head down the right side and down the stairs.

Head south down the stairs, and after we cross the stairs, head left to find a chest that contains an Elixir.  Go back to the fork, and head south. Follow the pathway around, opening a treasure chest containing a Shuriken along the way. Before we head down the stairs, open the treasure chest that contains a Phoenix Down, then head down the stairs.  Down these stairs, and head right right away, and follow the pathway to a stone platform. Interact with the ring on the platform to find the Moonring Blade, Force of Darkness.  However, before we get a chance to grab the Blade, a voice tells us that they want to see what we are made of, and we get into a battle against Amon.  Amon will cast Barrier Shift, so try to avoid using elemental magic on him when possible (non-elemental magic like Bio works well).  Otherwise, just pound on him with our physical attackers, and remember to keep the full party healed just in case Amon casts full party damaging spells.  After enough attacks, Amon will eventually go down. Collect the Moonring Blade, and equip it to the Ninja if you have one in your party, then head west past the platform and follow the pathway down the stairs.

On this floor, head south down to the fork in the road, and head left to find a treasure chest that contains an Omnirod.  Equip it to a Magus if  you have one, and then move back to the fork, and take the right fork.  There’s a sword on the stone platform.  Interact with the sword to find the Masamune. Before we can collect it, a voice tells us that we have to defeat them before we can claim the sword, and we get attacked by Kunoichi.  Kunoichi takes far more damage than Amon did, but can also attack three times in a row (including casting Haste the first turn they she got to attack).  Just keep attacking with our physical attackers, heal with the healer, and use non-elemental magic from any offensive magic user.  Kunoichi will eventually go down, and we can officially claim Masamune.  Equip it to the Dark Knight, and head back to the forked section, and head south this time.  Open the treasure chest on the way to find a Phoenix Down, and head down the stairs to the new area.

Cross the bridge on this new floor, and then follow the bridge pathways around and around until we get a staircase to a new area.  But, before we head to a new area, head right along the pathway until we come to a sword floating above a stone.  Interact with it to find that it is Excalibur, the Legendary Sword. A voice asks us if our light burns brighter than theirs, and then attacks.  We get attacked by General, and like most late-game enemies and bosses, he can attack twice. He can also use such non-elemental magic like Bio.  But, like Kunoichi, he doesn’t have nearly as much defense as Amon, so hit him hard with the physical strikers, and heal up with the healer character. Once he has been defeated, we can claim Excalibur as our own! Equip it to a character that can use it (my current party set up can’t use it), and head on and up the stairs.

Once we come up these stairs, cross the bridge.  Before we head towards the glowing circle, let’s head left and interact with the floating object. As we examine the Elder Staff, a voice tells us that we need to best them in battle, and then attacks. As we get ready to attack Scylla, we should note that Scylla is a magic user (after all, they are a spirit trapped(?) in a staff), so we should make sure that our healer is protected as much as we can get them.  But, as much magic as we get hit with, Scylla is just as weak to physical attacks as the rest of the previous two bosses.  Just follow the same attack strategy that we have with the previous two bosses, and Scylla should go down in a flash. Equip the Elder Staff to the Devout (healer), and head back across towards the right side.  Interact with the floating sword to find that it is Ragnarok, the Demonblade.  It will challenge us to a fight.  Guardian will cast Reflect on himself, so using magic to attack him can make this a little harder.  He can also hit for confusion, so make sure we have Esuna ready.  The Guardian will eventually go down, and deems us worthy to wield Ragnarok, and equip it to whoever can use it (like the Dark Knight). Now that we’ve gotten those two weapons, we can go ahead and enter the portal.  Once we arrive on the other side, head up the pathway.  Before we interact with the two robed things, let’s open the four treasure chests to find two Elixirs, and two Shurikens. If we talk to the robed…thing on the left to find a magic shop with Level 8 magic.

Eureka Magic Shop

  • Flare: 60000 gil (Black LV. 8: Deals fire damage.)
  • Death: 60000 gil (Black LV. 8: Causes instant KO.)
  • Meteor: 60000 gil (Black LV. 8: Calls down meteors.)
  • Tornado: 60000 gil (White LV. 8: Deals wind damage.)
  • Arise: 60000 gil (White LV. 8: Revives ally and restores HP.)
  • Holy: 60000 gil (White LV. 8: Deals light damage.)

Once we’ve bought all of the magic skills (considering that I have over a million Gil at this point in the game), then go over and talk to the other robed character.

Eureka Summon Shop

  • Catastro: 40000 gil (Summon LV. 6: Summons Odin.)
  • Leviath: 50000 gil (Summon LV. 7: Summons Leviathan.)
  • Bahamur: 60000 gil (Summon LV. 8: Summons Bahamut.)

Well, we’ve got some high-level summons (that we already have gotten over the course of the game through side dungeons). Interact with the spring on the right to restore our HP and MP.  And if we pass through the hole past the south side of the right spring, we find another robed shop keeper.

Eureka Gear Shop

  • Shuriken: 65500 gil (Attack: 200; Can only be thrown.)
  • Crystal Shield: 50000 gil (Defense: 20; Protects against some status ailments.)
  • Crystal Mail: 50000 gil (Defense: 55)
  • Crystal Gloves: 50000 gil (Defense: 30)
  • Crystal Helms: 50000 gil (Defense: 31)
  • Apollo Harp: 60000 gil (Attack: 60; Inflicts silence.)

Stock up on some Shurikens (as it’s the only place we’ve found that actually sells them.  Once we’ve bought enough Shurikens, we can Teleport ourselves out of the dungeon.  Head back to the airship, stock up on items and get all healed up.  We’re about ready to head up towards the final part of the game!

PS5 Future of Play Thoughts

Hello everyone! I am very hyped for the PS5, which just dropped a BUNCH of games earlier this afternoon (at the time of the posting). So, I’m going to share with you my thoughts on some of the games that really caught my attention, as well as start out with the hardware reveal that came at the very end. So, let’s begin with the hardware, shall we?

PS5 Reveal

So, what intrigues me is that there are two different versions of the console releasing at launch; one that can take physical games, and one that is digital only.  I’m intrigued to see if Sony will eventually phase out physical releases down the line. I’m also curious as to if the extras that they showed off (headphones and remote) will come pre-packaged, or if they have to be a separate purchase. Either way, the design is super unique (and quite a contrast from the all-black consoles since the PS2 era) and comparing it to the giant appliance that is the XBox (5th gen) is literally like night and day.

Now, before we get into the games, I have to say that all of the games that were shown off during today’s reveal were incredible. But, the games below are ones that have especially caught my eye, and I’m definitely interested in purchasing them when they release. Now, they are in no certain order of hype, just however I loaded them up off of the Playstation YouTube page. Also, I’ll be leaving questions that are most likely not answerable at the moment. They are primarily observational questions that most likely will be answered when the games drop. Also, the only thing that I’ve see for the most part is from the release. If anything else have been released about them, unless I mention it in my observations, I have not seen. Just so you know that I haven’t read anything else yet. Ready? Here. We. Go.

ALSO: there will be spoilers for those who haven’t watched the trailers before hand. Just you’ve been warned.

Bugsnax

This looks cute, but that ending at the trailer is a little ominous. Do these…creatures have different powers that can be used when eaten? What sort of dangers are coming to the world here, besides the “Mayor”? It’s cute, and I’m very intrigued as to the gameplay and story behind it.

Horizon: Forbidden West

This was the last game shown off, and man, I am SO hyped for this one. How does Aloy get out here to what appears to be super-post-apocalyptic San Francisco? And what is causing this coming cataclysm? What role does Sylens have to play in all of this? The world is so magnificent, and I am so ready to explore the new landscapes!

Little Devil Inside

This looks very cute, and I’m curious as to the relationship between the old man and the adventurer. Does the adventurer work for the old man? Were they sidekicks in a past life?

DEATHLOOP

Now, you should know that I am not very big into FPS games, but this one looks so intriguing. It’s got some life to it, and what really got me excited is that it looks like we can play as both characters. Which is awesome. Going to keep my eye out for this one in the coming months.

Resident Evil (8) Village

I honestly thought that was going to be a different IP for the first minute or so of the video…until I saw the Umbrella logo. What is taking Ethan to this village? What other horrors hide in here? And what the hell is Chris doing!?

Demon’s Souls Remake

So, I’ve played this game before, but I have not beaten it. But, I’m really interest to see if there are any major changes to the story. At the very least, hopefully the game gets brightened up just a little bit.

GhostWire: Tokyo

So, at E3 2019, we got a trailer for this game, which I instantly fell in love with. Fast forward to today, and we got some gameplay footage out of it. And I still love the game. I want to know more behind why everything is happening, and if it is drawing from a lot of Japanese mythology.

Sackboy: A Big Adventure

I do love the Little Big Planet games, so it’s nice to see Sackboy get another adventure, and it looks to be a fun time. Glad to see that it is getting Co-op, but whether it’s local or online remains to be seen. Personally, I don’t think there’s a way there could be perfect timing with 4 person co-op, but then again, I have been proven wrong before.

Spider-Man: Miles Morales

Last, but CERTAINLY not least, is another Spider-Man game. The first game was REALLY fun, and I had a blast diving into the story. And, since we know who we are playing as, it’s not a spoiler that at the end, Miles shows Peter that he got bit by a spider that gave him powers, and that Peter shows off his own. So, now that we’re taking control of Miles, does that mean that Peter is taking a backseat to the crime fighting, or has something happened to the original web-head that forces Miles to step up to the plate? Either way, it’ll be really interesting to see if Miles has a unique fighting style that makes him play differently as Peter, and to see just which villains come out of the woodwork. Will we see Venom? Carnage? Morbius? Some comic book enemies that we haven’t seen yet? Only time will tell, and with what appears to be a console launch title release date, the anticipation can only build from here.

That’s it for me folks. Thank you so much for reading, and watching. Let me know what you thought of the presentation. There are still dozens of more games that I didn’t cover here, like a new Ratchet and Clank, Gran Turismo, and Oddworld, as well as new IPs such as Goodbye Volcano High, Stray (which the cat looks so adorable), and Pragmata.

And…as always. I have been the Baumeister, and I have been…obediently yours.

Final Fantasy III Part 29

Doga’s Grotto

Once we’ve saved, head back inside and step into the circle.  Now that we’ve arrived in the Grotto, head down the sloped pathway all the way to the bottom, and head down the stairs.  On this floor, open the treasure chest to the left of the stairs to find 10000 gil.  Follow the pathway all the way down this hill to find another treasure chest containing another 10000 gil.  In this large room, head west through an opening, and enter the room to find three treasure chests.  From left to right, they contain a Rising Sun, a Lust Dagger and a White Musk.  Leave this room, then cross the huge chamber to enter another room to the east.  In this room, open the treasure chest with a Chocobo’s Wrath, then head south down the stairs.  Down this set of stairs, open up the treasure chest here to find a Phoenix Down, and further down this pathway is another treasure chest with a Phoenix Down in it.  Make sure that we are all healed up before entering this next room.

Walk up the pathway towards the large center circle, and as we approach Doga and Unei, they challenge us to a fight! Doga explains that there were weapons that were considered too powerful and were sealed away in Eureka, but it’s now time to use them once again.  Unei says that the Eureka Key needs their power to be completed.  Our team protests, but to no avail…Doga attacks!

Doga turns into this really weird being, but he shouldn’t be too much for us to handle.  Start out by attacking Doga with whatever we have available.  We have to be careful as Doga does get to attack twice, and he can use -ga level magic attacks.  Just keep striking Doga, and eventually he will fall.  We don’t get much time to lament Doga, for it’s Unei’s turn to attack.  Unei does say that even if their bodies are gone; their spirit still remains.  Unei transforms into a ferocious looking beast.  We’re still going to start out with hitting Unei with all we have.  She has more defensive-minded spells, such as Haste and Protect, and white magic offensive spells such as Aeroga and Holy.  If she does use Haste and Protect on herself, go ahead and use the Scholar’s Study ability, which will remove those effects from Unei.  With enough strikes, Unei will go down.

Afterwards, we will get the Eureka Key, and we are told that Xande is in the Syrcus Tower, which is guarded by four ancient statues (we know where those are, they were the ones that were pushing us back if we tried to get past them).  We are the four warriors of light: Courage (Luneth); Kindness (Arc); Affection (Refia); Determination (Ingus).  Urei will also give us the Syrcus Key, which will help us get into the tower.  And with that, Doge and Unei both disappear, and we are free to leave the Grotto.  Just make sure to get all the treasure chests before we leave.  Hop back into the Nautilus, and head back to the Invincible.  Fly back to where the statues are, and get off of the airship.  Walk towards the statues, and watch as they disappear.  Get back to the Invincible, climb aboard, and fly through the now opened pathway.  Hop the mountains to the east, and then fly across the large wooded area to the tower that is surrounded by a wall.  Make sure all preparations being made (including saving), and then go through the doorway in the wall.

Ancient’s Maze

Start out by heading left in this area.  As we run around this way, there’ll be a chest that contains an Elixir.  Run back to the entrance way, and go through the door right in front of the entrance.  Walk forward, and up onto the small platform to find the Earth Crystal? As the Warriors of Light approach the crystal, a voice says that we are going to get crushed.  And we get attacked by a Titan! Titan acts a lot like Hectaonchier, in that Titan will use physical attacks up to a certain point, then will use Quake. But, like Hectaonchier, it will go down after a few swings from the power hitters.  After we defeat Titan, we will get addressed.  We are told that the Titan (or the Earth Crystal, not entirely sure here) is being used by Xande for Xande’s evil purposes, and that we are going to be blessed with it’s power, which will result in new jobs for our team.  Syrcus Tower is also known as Crystal Tower, and was created long ago out of solid light.  We need to stop Xande in the Crystal Tower.

So, our new jobs include Black Belt, Devout, Magus, Summoner, Sage and Ninja.  Adjust our party as we need to, then head out of this room (I’m going to go save before we continue through this tower).  Once we’re all set, head back into the maze, head north around the main building and through the door.  On this floor, head left to find a pair of treasure chests containing a Crystal Shield and a Lilith’s Kiss.  After opening the treasure chests, head right down the hallway, and follow the long hallway around until we get to another fork.  The south end of the fork leads to a treasure chest that contains a Crystal Mail.  Follow the hallway up until we get to the top, and open the treasure chest containing a White Musk.  Head right from this treasure chest and follow the long winding hallway around to a treasure chest that contains a Crystal Gloves.  Once that has been opened, head right and through the hall to the next room.

In this room, run all the way to the right to open the chest to find a Crystal Helm.  Head south after opening the chest, and follow the hall around and, while ignoring the south pathway for now, back up and around to find a treasure chest containing a Dual Haken.  Head back down to the opening in the south, and follow the pathway to an area with three treasure chests in different areas.  Open the treasure chest on the left to find a Break Blade; the one straight down from the entrance here to find a Phoenix Down; the one on the right to find a Chocobo’s Wrath.  After opening those, head out and back to where we found the Dual Haken, then head right through the gap.

Once in this new area, follow the long hallways through all of the corners, opening up a treasure chest containing a Phoenix Down and a Protect Ring.  Head through the open door, and follow either pathway up to the treasure chest that contains a Holy Lance.  Follow either direction around the massive lava pit, and head to the treasure chest to the north that has Hellish Claws in them.  Head back north, and out the door, and we are now outside in front of a large castle.

Final Fantasy III Part 28

Cave of Shadows

As soon as we enter the cave, head east through the wall to find a chest containing a Black Musk.  Head back through the wall, and talk to the Dark Knight on the western wall in this room.  They will tell us that they came from Falgabard, and that some of the monsters in here will divide when attacked normally.  Head south from here and follow the hallway through to the next room, stopping to pick up the Dark Claws out of the treasure chest.  Right out of this hallway, interact with the Dark Knight here, who says that their dark blade was too weak, and that they hand us a Kotetsu before vanishing (we should have at least three of these at this point).  Head down the stairs from here to the next floor.

On this floor, follow the hallway around, but just after heading around the corner, take a left through the wall to find a small room with a treasure chest containing a Tranquilizer.  Head back out and follow the pathway to a dead end, but walk through the wall into a small room with a treasure chest containing Lilith’s Kiss.  After opening the chest, head south down a small, black corridor and exit out the other side, in which then we need to head west and around to the next floor.

On this floor, head south and follow the hallway (don’t head through the gap on the west side of this first section…there’s nothing there as of interest) down and around.  Head down the stairs into the next floor.  On this floor, head east through the secret doorway, then south through another secret hallway.  There’s a treasure chest just before the stairs, which contains a pair of Genji Gloves.  Equip them on a character than can use them, then head down the stairs to the next floor.  Enter the secret passage way, and follow it into the next chamber.  From there, follow the next dark passageway south into another chamber.  Once in this chamber, head west, and follow another dark corridor and follow it west into the next chamber.  Once here, find the last dark corridor leading to the final chamber in this floor, and head down the stairs into the next room.

From the stairs, head east into another secret passage room, then head south until we hit the end of the chamber.  Head west through the wall here, and into another staircase that contains a treasure chest with a Kiku-Ichimonji.  Traverse down the stairs, and as soon as we hit the next floor, open the treasure chest that contains a Genji Shield.  From there, follow the same pathway from two floors ago, and head down the stairs.  On this floor, head east off of the stairs, and cross the bone bridge to the other side.  Before going through the doorway, open the treasure chest to find a Genji Helm, then head through the doorway.

On this floor, head east through the dark corridor to a room with a treasure chest in it containing Genji Armor.  Head back to the stairs, and go north across another bone bridge.  At the end of this spine-and-rib-cage bridge, there’s an item.  If we go to pick up the item, we note that it’s the Fang of Earth, and then a voice asks who dares to break the eternal seal.  All of a sudden, a dark shadow attacks!

We come across Hecatoncheir, who has a rather large character model.  If we still have a Dark Knight in our party, make sure that they are equipped with the Genji armor and duel-wielding Kiku-Ichimonjis (my first turn I did almost 4000 damage in one go). Otherwise, attack with whichever characters are strikers, and use the other characters as support characters.  Just be careful, because after about three attacks from the Dark Knight, Hecatoncheir will start to use Quake.  Eventually, after enough damage, Hecatoncheir will go down, and the party will finally obtain the Fang of Earth! Refia will remark that we need to head back to Doga’s Manor, so that’s where we shall head.  Teleport out of the dungeon, board the Invincible, and head out of the mountain maze (healing up as necessary).  Once out of here, we need to find the Nautilus.  It should be just outside the Ancient Ruins (where we last left it).  Climb aboard, and head to the southernmost continent.  Follow the mountain pathway back to the mansion, and head inside.

Once inside, Doga will speak to us (in a different font color than the other disembodied voices), and create for us a portal to walk through.  Before we go through, make sure we save, and then head through the portal.

Final Fantasy III Part 27

Now that we’re back on the Invincible, head back out from this now docile lake, and head back off of the Floating Continent and down to the surface.  Once we’re back down on the surface, go back to Saronia.  From where Southwestern Saronia is, head southwest until we find a mountain pass heading off to the west.  On the south side of the pass, head over the small pair of mountains, then follow the new pass until we have to hop over another set of little mountains.  From here, go west until we find a town.  Exit the ship, and enter the town

Falgabard

There looks to be a lot of Dark Knights here.  Enter the INN to talk to the Item Shop owner.

Falgabard Town Item Shop

  • Hi-Potion: 600 gil (Restores 500 HP)
  • Gold Needle: 100 gil (Removes petrification)
  • Echo Herbs: 100 gil (Removes silence)
  • Eye Drops: 40 gil (Removes blind)
  • Antidote: 80 gil (Removes poison)
  • Ottershroom: 2000 gil (Teleports party out of dungeons)
  • Gysahl Greens: 150 gil (It could be used to attract something…)
  • Gnomish Bread: 200 gil (Displays a detailed map)

If we talk to the very scary looking INN keeper, we can stay in town for 640 gil a night (but since we have our own floating town, we don’t have a need to stay here).  Leave the INN, and head north to the next building to find a Wellspring.  Since we don’t need to use it at this moment, head back out and continue traveling north.  In the northwestern corner, enter the Magic Shop.

Falgabard Town Magic Shop

  • Fira: 1500 gil (Black LV 3: Deals fire damage)
  • Blizzara: 1500 gil (Black LV 3: Deals ice damage)
  • Thundara: 1500 gil (Black LV 3: Deals lightning damage)
  • Cura: 1500 gil (White LV 3: Restores a large amount of HP)
  • Teleport: 1500 gil (Teleports party out of dungeons)
  • Blindna: 1500 gil (Removes blind)

We should own most, if not all, of these spells.  Head out of here, and go east into the Armor Shop.

Falgabard Town Armor Shop

  • Demon Mail: 25000 gil (Defense: 38)
  • Demon Shield: 12500 gil (Defense: 12: Protects against some status ailments)

Some good armor for the Dark Knight to use, but the shield isn’t as good as some of the stuff that we have on us at this time.  Head east from the armor shop to enter the Weapon Shop.

Falgabard Town Weapon Shop

  • Ashura: 16000 gil (Attack: 100: Effective against dividing enemies)
  • Yoichi Bow: 42000 gil (Attack: 70)
  • Yoichi Arrow: 500 gil/arrow (Attack: 40)
  • Demon Axe: 40000 gil (Attack: 116)

Buy some weapons here to boost up the attack for those who can use them, then head out of the Weapon Shop.  We learn some more about enemies that we have previously encountered, or will encounter (like the enemies in the Cave of Shadow can only be defeated by dark blade techniques.  Head to the furthermost northwestern corner, and talk to the old man in front of the cave.  He says that the enemies within the cave can only beaten by dark blades and that we don’t stand a chance.  Well, we’re here to show him wrong (well, mostly.  I’ve currently got one Dark Knight in my team).

Falgabard Cave

Right in front of us is a treasure chest.  Open it up to find a Blessed Hammer.  Head east through the wall, and follow the linear pathway all the way to the end to find a treasure chest with a Demon Mail inside.  Go through the opening in the wall here to find a pair of treasure chests, one containing an Ashura, and the other holding a Kotetsu.  Head back out of the cavern here, and go east towards the trees.  Walk through the trees closest to the cliffs, and walk towards the waterfall.

Falgabard Waterfall Cave

Head north out of the cave, and head down the stairs into the water. Follow the water all the way out of the cave, and follow it south until we can get to the island that we can see.  Go up the stairs, and zoom in to find some sparkling spots.  In the northwestern corner of this island is a Demon Shield.  South of that is a Blessed Hammer.  East of that there is a Hi-Potion, and north from there is a Demon Mail.  Return back to the cave, and once out of the water, head north into the room.  Talk to the man in the chamber, and he will tell us that he will test our mettle to see if we are worthy of a blade.  This leads into a fight with a Shinobi.  The Shinobi is not a boss, so it will only attack once.  We can use that to our advantage.  Strike with our strongest fighters, and Shinobi will go down in no time at all.  After we defeat him, we get the Kiku-Ichimonji.  The Kiku-Ichimonji is a Dark Blade (remember the dude from the cave from earlier), and it’s the strongest Dark Blade that we have at this point.  Now, we can leave town.  So, head out this cave, and back out of town to the Invincible.

Overworld

Now that we’ve gotten visited all of these side quests done, it’s time to head to the Cave of Shadows.  From Falgabard, head across the world to the eastern continent.  Once there, head towards the desert area just south of the northern mountains, and travel east towards the mountain range maze.  Find the opening in the mountains, and hop over the mountains east twice, then south from there.  Continuing following the path south, passing over the mountains as we go.  The pathway is fairly linear until we get towards the top of the maze, in which we need to take the middle path and head south across the mountains until we can enter the cave.

Final Fantasy III Part 26

Canaan

Alright, now that we’ve returned back to Canaan, head to Cid’s house, and talk to him to find out that a monster has indeed set up residence inside of their basement (even making an old person joke about putting on socks being a strenuous activity).  Head downstairs, and interact with the monster standing against the far wall.  Attack Aeon with all of our strongest attacks, and since he is a boss, remember that he can hit twice per turn.  A few turns should be all it takes to take him down.  After Aeon is defeated, we pick up a piece of Unknown Metal.  Run back to Cid to tell him that his basement is pest-free, and Cid will remark on how he hoped that excessive force being utilized, and he also spots the Unknown Metal.  Cid will identify the Unknown Metal as Orichalcum.  He tells us that there are only a handful of smiths in the world that could temper it.  However, we remark that we already know a smith that could do so.  Cid thanks us for dropping by, and wishes us well on our journey.  However, that’s all we can do with that for now there.  So, let’s head out of Canaan, and fly away…to the south part of the continent.  Remember the pathway we were running along when we first go to ride a chocobo? Well, follow that pathway around the eastern part of the pathway, then fly across the water to the other side, and cross the mountains! Exit the airship, and enter the cave.

Bahamut’s Cave

Head across the bridge to the south, then left at the junction to find a pair of treasure chests.  Open them to find a Earthen Drums and a Heavenly Wrath.  Cross back over, and head right to find another pair of treasure chests.  Open them to find a Phoenix Down and an Arctic Wind.  Head back to the center, and then down the south bridge and the stairs just past them.  On this floor, head west across the bridge, and open the treasure chest nearby to find a Golem Staff.  After this, head south down the bridge, and loop around and head north across the next bridge (also, this is a great place to level up at.  Multiple groups of three enemies, like Drakes, Greater Boros and Sabertooth Tigers all give out 5700 EXP).  As we cross over this next bridge, we can open up a treasure chest with a White Musk inside.  Head right across the next bridge, and open this chest to find a Bacchus’s Cider.  Walk across the bridge to the south, and open the two treasure chests to find a Chocobo’s Wrath and a Turtle Shell.  Once we open this last chest, head down the stairs.

As soon as we get down the stairs, open the chest to our left to get a Eurytos Bow. Follow the pathway around to find two chests containing a Phoenix Down and a Elixir.  To the left of the bridge is another treasure chest that contains a Kotetsu.  Once all of the chests have been opened, cross the bridges to the north, and after stepping across the second bridge, a voice address us, asking us if we are strong enough to defeat it.  We walk forward into the light, and out of the cave.  As soon as we get out of the cave, we are attacked by Bahamut!

Bahamut is a super tough foe, with Libra failing to find out just how much HP that it has.  However, Bahamut is weak to Wind.  That, and if we have a Dragoon on the team, Jump will do 9999 damage.  We just have to be super careful because Bahamut can cast Mega Flare, and do some serious damage.  If we have a Raven’s Wing, use that because it will deal Wind damage to Bahamut.  Eventually (somewhere in the vicinity of 15,000 to 20,000 damage), Bahamut will go down (which is hilarious to me because the only one left standing in my party right now is my White Mage).  After we defeat Bahamut, we get his summon spell, Bahamur.  Leave the dungeon, and head back towards the airship.  Either travel across the continent, or take the long way around across the land border of the Floating Continent towards the Village of the Ancients.  Since that’s a logical flying point, head north from the Village of the Ancients, and where there is a little pool (the land mass looks like a rounded wrench), cross the sea from here, and follow the river up the small waterfall, and jump over the mountains.  Exit the Invincible, and canoe our way towards the center of the lake.

Lake Dohr

Setting foot into the cavern, follow the pathway south, than west.  When the pathway forks, head north, and open the four treasure chests to the north that contains three Hi-Potions and an Elixir.  Before we head down the stairs, head south from the fork we took, and open the two treasure chests at the bottom of the path to find a Phoenix Down and a Heavenly Wrath.  There are two more chests further back that contain a Earthen Drums and an Arctic Wind.  Head back to the stairs and head down them.  Follow the pathway around until the room opens up, and then head to the little chamber in the north to open four treasure chests.  Open them to find an Aegis Shield, a Platinum Hammer, Bacchus’s Cider and a Turtle Shell.  Head south from the treasure chests to find another treasure chest with a White Musk in it. Squeeze around by the wall to continue traveling south and head down the stairs.

On the third floor, head west towards the open space, then head east from the fork.  Follow the pathway up and around to find three treasure chests.  Open them to find a Black Hole, a Platinum Hammer and a Reflect Mail.  Further down this hall is another treasure chest that contains a Black Musk.  Head all the way back around, and go southwest when coming back to the fork.  Open the two chests here to find a Raven’s Yawn and a Lilith’s Kiss.  Run back to the fork, and head northwest this time, and go down the stairs.  Head west around the stairs, then follow the pathway around it leads towards the maelstrom.  Approach it, and interact with the creature in the middle.  It’s the Leviathan, and he says that he will test the light in us to see if we are strong enough.  He attacks!

Leviathan, as to be expected, is weak to Lightning magic.  Depending on your party setup, you might have some magic to take down the Leviathan.  Leviathan will hit Tsunami on some people which will do some massive damage.  Leviathan will cause petrification to party members, so keep up on Gold Needles.  A good physical party member that would be handy is the Viking, because the hammers that they are able to equip are imbuded with lighting, so it would be an excellent fit for this boss battle.  Once Leviathan has been defeated, he will disappear, and tell us that our light is indeed strong and will be at our service as a summon.  We gain Leviath, the summoning spell, and can now freely head out of the cave and back to the Invincible.

Final Fantasy III Part 25

Ancient Ruins

As we first enter the ruins, head south and follow the hallway around to the west where we find three scholars.  The one in the upper left talks about devoting their lives to studying the Ancient Ruins.  The one on the right talks about an adamantite wall that had collapsed during an earthquake and they’ve lost contact with their advance team.  And the scholar to the south talks more about the cave-in.  If we approach the rock to the south, Unei says that she’ll handle this, and hovers away the boulders that were standing in our way.  Unei’s a bit winded (understandable for her age), and we can continue on.  Head south through the now opened hallway.  Once we get through that, head left and through the first door that we can come across.  Follow the hallway up until we find a treasure chest.  Open it to find a Reflect Mail.  Return back to the main room, and head through the doorway on the left.

Head north, and then continue north to find the scholars that had been trapped by the cave-in.  Talk to the one directly in front of us to learn that merchants pilfer weapons and armor from ruins for profit.  Talk to the one on the left that says that he has a feeling that something important in these ruins.  And the one on the right says that all the drawings and paintings that they have recovered have a giant flying ship as the theme.  Which is what we are after.  Once we’ve talked to the scholars, head through the room on the left, and talk to the scholar to rest up for 200 gil.  Not too shabby at all (even if the enemies in this cave seem weaker than some of the other enemies in this area).  Talk to the other person in this room to find a Item Shop.

Ancient Ruins Item Shop

  • Hi-Potion: 600 gil (Restores 500 HP)
  • Gold Needle: 100 gil (Removes petrification)
  • Maiden’s Kiss: 100 gil (Removes toad)
  • Echo Herbs: 100 gil (Removes silence)
  • Mallet: 100 gil (Shrinks and unshrinks target)
  • Eye Drops: 40 gil (Removes blind)
  • Antidote: 80 gil (Removes poison)
  • Gysahl Greens: 150 gil (It could be used to attract something…)

Stock up on something that we need to replentish, and head on out of this room.  Head up into the middle room to find a Weapon Shop.

Ancient Ruins Weapon Shop

  • Defender: 28000 gil (Attack: 95; Casts Protect)
  • Blood Lance: 28000 gil (Attack: 95: Absorbs life)
  • Medusa Arrow: 300 gil/arrow (Attack 23: Inflicts gradual petrification)

We should pick up another Defender for someone who can use it, and then head on out of here.  Head to the right, and enter this room to find a Armor Shop.

Ancient Ruins Armor Shop

  • Diamond Shield: 18000 gil (Defense: 14 Protects against some status ailments)
  • Diamond Helm: 20000 gil (Defense: 21)
  • White Robe: 27000 gil (Defense: 31)
  • Black Robe: 27000 gil (Defense: 31)
  • Diamond Mail: 32000 gil (Defense: 40)
  • Diamond Bracers: 10000 gil (Defense: 13)
  • Diamond Gloves: 10000 gil (Defense: 15)

I will definitely grab the White Robe since I’m still using a White Mage, but if you need to stock up on some of the Diamond Armor set, go ahead and do so.  Once we’re done here, head out and down the stairs.  Follow the hallway south, and then right when the hallway lets us.  When we get to a fork, head north, and then left at the next fork.  Head through the room here to find a treasure chest that contains a Rune Bell.  Leave this room here, and cross over the fork to the right and enter the room here.  Open the treasure chest here to find Faerie Claws.  Leave this room, and head back south.  Go all the way down, and head left and enter the next room.  Open the treasure chest here to find a Black Belt Gi.  Exit the room, and head north, then take the right into the alcove area with a room to enter.  Enter this room and open the treasure chest here to find a Chakra Band.  Now that we’ve explored all the areas we can here, now head all the way north, and follow the hallway that wraps around and down the stairs.

This next hallway, head right, then south down the stairs.  In the next room, go left when we can, and down another set of stairs.  On this floor, head south, and enter the next staircase.  From this set of stairs, continue heading south and following the path to the next set of stairs.  On this floor, head around the pathway to the north, and cross the long walkway to a rope ladder.  Approach it, and are now aboard the Invincible.  Unei will point out the stairs that will lead us to the surface, and tells us how to board the ship should we need to get out of the ship to explore.  She will also explain that an exclamation point, then press X (for me on a PS4 controller) to rev up the engine and over the hills.  We can stop the ship to take a break, and we can steer the ship by standing at the helm.  Unei will tell us to follow her, to a place where we can buy items, weapons and armor.  Fat Chocobo is also here as well, across from the beds where we can rest up at.  She then says that Doga is calling her, and that she has to leave.  She trusts us to do what we have to do, and says that we need to go to the Cave of Shadows, which is north of Amur, and recover the Fang of Earth.  Once we do, we need to return to Doga’s Manor to get something important from Doga and Unei before we continue.  She disappears, and we are left to our own devices.

So, let’s start exploring some of the shops, shall we? Interact with the magic orb on the left to find a Magic Shop.

The Invincible Magic Shop

  • Quake: 20000 gil (Black LV 7: Deals earth damage)
  • Breakga: 20000 gil (Black LV 7: Inflicts petrification)
  • Drain: 20000 gil (Black L V 7: Absorbs life)
  • Curaja: 20000 gil (White LV 7: Restores a massive amount of HP)
  • Esuna: 20000 gil (White LV 7: Removes all status ailments)
  • Reflect: 20000 gil (White LV 7: Creates a magic-reflecting barrier)

Talk to the scales to access the Weapon Shop.

The Invincible Weapon Shop

  • Sleep Arrow: 200 gil/arrow (Attack: 20 Inflicts sleep)
  • Poison Arrow: 200 gil/arrow (Attack: 20 Inflicts poison)
  • Medusa Arrow: 300 gil/arrow (Attack: 23 Inflicts gradual petrification)
  • Magic Arrow 250 gil/arrow (Attack: 27)
  • Dark Knife: 30000 gil (Attack: 93)
  • Rune Axe: 35000 gil (Attack: 110)
  • Dragon Lance: 40000 gil (Attack: 117)

There’s some good items here.  Pick up any that we want to (either now or after looking at the other shops), and then move on to the Armor Shop, which we need to interact with the anvil.

The Invincible Armor Shop

  • Diamond Shield: 18000 gil (Defense: 14 Protects against some status ailments)
  • Diamond Helm: 20000 gil (Defense: 21)
  • Diamond Mail: 32000 gil (Defense: 40)
  • Diamond Bracers: 10000 gil (Defense: 13)
  • Diamond Gloves: 10000 gil (Defense: 15)
  • White Robe: 27000 gil (Defense: 31)
  • Black Robe: 27000 gil (Defense: 31)
  • Gaia Vest: 7600 gil (Defense: 35)

Equip anything that we need to from here, and then interact with the pots.

The Invincible Item Shop

  • Potion: 50 gil (Restores 50 HP)
  • Hi-Potion: 600 gil (Restores 500 HP)
  • Gold Needle: 100 gil (Removes petrification)
  • Echo Herbs 100 gil (Removes silence)
  • Eye Drops: 40 gil (Removes blind)
  • Antidote: 80 gil (Removes poison)
  • Ottershroom: 2000 gil (Teleports party out of dungeons)
  • Gysahl Greens: 150 gil (It could be used to attract something…)

If we head to the right side of the ship, we can find a pair of Moogles.  The one on the right details out the bestiary and all the achievements that we have completed up to this point.  (At this point, my bestiary is at 60%).  The Moogle on the left works for MogNet, so check your mail for any updates.  Which, at this point, we should.  We have already fixed Princess Sara’s pendant for her, and now we got an correspondence from Takka about Orichalcum, which then leads to an e-mail from Cid saying that he might have a monster in his basement.  We should go and check that out.  Also, if we put Arc in the party, we can get a letter from Alus.  So, let’s go ahead and get going.  Take control of the helm, and head back to the Floating Continent so we can go visit Cid.

Final Fantasy III Part 24

Saronia Catacombs

Alright, now that we’re down here in the Catacombs, head north from the entrance along the long pathway and head up the stairs.  On this floor, follow the very linear pathway around the area and up the stairs.  On this new floor, head left from the entrance, then head up the stairs.  Just after we get up the stairs, open the treasure chest here that contains Reflect Mail.  Head up and around the hallway, and while ignoring the stairs going into a dark area, open the treasure chest to get a Heavy Lance.  Equip that to the Dragoon (if they are in your party), and then head back to the entrance of this floor.  Head right this time, and up these stairs are three treasure chests.  Open the one closest to the stairs to find a Golem Staff.  Open the other two near the water to find a Rune Bell and an Aegis Shield.  Now that those treasure chests have been opened, head back to the left and up the staircase.

Before heading left into the empty room, go through the hallway in the upper right.  Head down the long hallway to find eight treasure chests.  Starting with the ones on top, we find four Elixirs; each chest is guarded by an Ouroboros (be careful fighting the Ouroboros, for it can cause Petrification).  The bottom four chests contain Phoenix Downs, and each chest is guarded by a Cenchos.  After each of those have been opened, head on out, and up the stairs to find a figure standing on a horse in this area.  If we interact with it, it will ask who dares disturb his peaceful slumber, then it attacks.  Like most of these bosses, Odin attacks twice.  Odin will also cast Zantetsuken on occasion, which will party wipe a team that is not fully healed, so be careful of that.  But, once Odin is defeated, he will vanish, and tell us that his powers is ours to command.  We gain Catastro, and we can leave this dungeon.  So, let’s take our leave and head out of here.  Once we get out of the cave, head south from here and go all the way to the southern tip where we find a land mass that looks like a pair of horns.  Dive towards the middle of the water, and enter the temple.

Temple of Time

Head south down the hallway as soon as we get into the building, and take a left as soon as we get a chance, and go through the door (which either needs a Magic Key or a Thief to open).  Head along the pathway until we get to a treasure chest, which contains a Diamond Helm.  Head back out, and head left again to the next locked door.  Open it, and follow the pathway to find a chest containing a Diamond Bracer.  Go back to the main room, then head back to where we first went left.  Go south around the body of water, and continue to head left into the water.  Head north when the water opens up, and take a right when we get to the top of the room.  Follow this corridor to the right, and head down the stairs.

Once down the stairs, head all the way to the right until we get to a treasure chest that contains a Defender.  Equip it to whoever can use (because we do want to use it after all), then head back to the left and head down the stairs.  Once down these stairs, head right past the stairs into the water to another locked door.  Open it up and head right to a treasure chest that contains a Diamond Mail.  Head out of this room, and get into the water.  Head north while in the water, and head to the left to find a locked door. Open it to find a couple of treasure chests. These treasure chests contain Diamond Gloves and a Behemoth Knife.  Once out of this room, head right to find yet another locked door.  In this room, follow the pathway to the right and down the stairs.

Once down the stairs, head down the long pathway of stairs until we get into the water.  Be careful of the Behemoth, who will get to attack twice per turn.  Head through the water to the other side where we are back on dry land.  Head left to find yet another locked door.  Go through this door and head to the left to find a treasure chest with a Diamond Shield.  Back again out of the solo room, and head to the right.  Go through this locked room, and head up to the altar with the floating object.  If we interact with it, Noah’s Lute starts to play a quiet song that reaches deep within our heart.  After the song plays, we obtain Noah’s Lute! Before we head out of the Temple entirely, head back to the long set of stairs, and at the very top, head right underneath the waterfall.  Follow the long pathway underneath the waterfall to another set of a hallway, then down the long set of stairs.  Once down the stairs, head through the water, and up to the dry platform to find three treasure chests.  Open them to find a Blood Lance, a Protect Ring, and a Lamia Harp.  Leave the dungeon by your favorite means, then head back to the surface.  For now, we are done underwater.  From here, head up the left side of the coast until we see a small grove of trees.  Head right over this grove toward the cave.  Land the airship and enter the cave.

Unei’s Shrine

Follow the pathway north and up the stairs and interact with the person in the bed.  Noah’s Lute will begin to play and eventually, it will wake up Unei.  Parrot (?!) will exclaim that Unei is awake.  Ok.  Parrot is Unei’s pet.  Got it.  Anyway, Parrot will land on Unei’s shoulder, and Unei herself will do a lap around the platform.  After telling us that she is at our service, Doga had told her about us while she was dreaming, and tells us that we need to go get the Invincible.  It will take us over the highest mountains.  We have to head to the Ancient Ruins to the north, but before we go, Unei will give us the Fang of Fire.  That’s three Fangs! They are the only things that will let us get past the statues that guards Xande’s Tower.  But, we need to get the Invincible to find the last Fang.  So, off we go! Out of the cave we go, and back to the airship! Head east away from the cave, and then follow the coastline north towards Saronia until we get to a river.  Start following the river west and around until it starts to break up.  Continue to follow the bodies of water until we get to a river again.  Follow the river until it goes to a T, then head right and up to another T. Head left from this T, and head to the dry land with a cave.  Land the airship, and head inside the cave.