Baumeister Plays: Final Fantasy I: Part 3

Image result for Final Fantasy I

Hello everyone.  I am the Baumeister, and welcome back to my walkthrough of Final Fantasy I.  Last time, we finished off Garland, the first boss of the game, which lead to us finishing off the first section of the game.  Let’s move right along!

Cornelia: Across the Bridge

Alright, so left off on the bridge with that cutscene and title card, so let’s continue moving on forward.  If we take the western path across the mountains, we can see a odd looking structure bordering the water.  Could it be a dock? Possibly. Hard to say actually.  Anyway, by wandering around and exploring this area like I did, our team should have leveled up to Lv 4.

  • Maksim
    • HP +28
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up
  • Ans
    • HP +22
    • Strength Up
    • Intelligence Up
    • Endurance Up
    • Luck Up
  • Kumar
    • HP +22
    • Strength Up
    • Agility Up
    • Luck Up
  • Agata
    • HP +23
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up

Well, at least everyone can live a little longer with that boost in HP points.  Stats still went up by one.  As I’m writing this on a blind playthrough, I’m wondering if the stat increases are only going to be by one? I guess I’ll find out as we get higher in level. Also, as an observation, the experience gain in this game is ridiculous.  Sitting at Lv 4, my team needs over 600 points of experience to make Lv 5.  Crazy.

As we continue exploring north past the docks, we come across a cave.  Let’s go check it out shall we?

Matoya’s Cave

So, as we enter the first door we come into after we enter the Cave, we come across a wizard figure with all of these brooms sweeping around (reminds me of Yen Sid and his brooms from Fantasia).  He goes on about not being able to see without the Crystal Eye (and tripping over the chair in front of him as he passes by).  After his little scene plays, we are free to run around and talk to the brooms, which are attempting to communicate with words.  There are three treasure chests on the far left side of this room, which contain two Potions and an Antidote.  Just be careful when travelling up here.  There are some very mean Ogres around the cave that can hit for some major damage, and Cobras that can poison you if they connect.  Since there’s nothing more left to do here, head back down to where the pathway splits and head right.  Walk for a quite a ways, until we venture over into a new part of the world.

Pravoca

We have just taken our first steps into a new area.  Certainly feels like the last area, doesn’t it? Once we get the ability to, we need to head south.  And just before I hit the town, I gained another level. Lv 5!

  • Maksim
    • HP +28
    • Strength Up
    • Agility Up
    • Endurance Up
  • Ans
    • HP +3
    • Agility Up
    • Intelligence Up
    • Endurance Up
  • Kumar
    • HP +24
    • Strength Up
    • Intelligence Up
    • Luck Up
  • Agata
    • HP +28
    • Agility Up
    • Intelligence Up
    • Endurance Up

So our mages increased their magic power, while the Warrior and Thief both increased their physical power.  Plus, both of our mages also started to build up charges in their Lv 3 magic pool, and we don’t even have Lv 2 spells yet.  Walk into the walls, and we have finally arrived in Pravoca Town.

Pravoca Town

Well, looks like there is some trouble in town, according to the first NPC that we come across.  As we head right, the first building we come across after the square is the Church.  Nothing doing for us there since our party is still living (though, it’s 80 gil to revive people here at the moment), so we move right along to the White Magic Shop in the north east corner.

Pravoca Town White Magic Shop

  • Lamp: Lv 2 Spell: 400 gil (Cures Darkness. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)
  • Silence: Lv 2 Spell: 400 gil (Prevents foes from casting spells. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)
  • NulBolt: Lv 2 Spell: 400 gil (Reduces lightning damage by 50%. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)
  • Invis 1: Lv 2 Spell: 400 gil (Raises Evasion by 40 points. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)

Buy whatever spells you would like to, and let’s move on.  Exit the shop and head south to the Black Mage Shop.

Pravoca Town Black Mage Shop

  • Ice 1: Lv 2 Spell: 400 gil (Inflicts 20-80 ice damage. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Fog: Lv 2 Spell: 400 gil (Blinds foes with heavy fog. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Steel: Lv 2 Spell: 400 gil (Raises Attack by 14 points. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Slow 1: Lv 2 Spell: 400 gil (Slows foes down, reducing their attacks. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)

Again, buy whatever spells you want to (or skip until after weapons and armor have been acquired), and let’s move right along to the next shop in town: the Weapons Shop.

Pravoca Town Weapons Shop

  • Hammer: 10 gil (9 ATK, Warrior and White Mage can equip it.)
  • Broadsword: 550 gil (15 ATK, Warrior and Red Mage can equip it.)
  • Battle Axe: 550 gil (16 ATK, Warrior can equip it.)
  • Scimitar: 200 gil (10 ATK, Warrior, Red Mage and Thief can equip it.)

Weapons will be a good thing to get right now, so equip those who need them, and move right along.  Going up from the square, we come to the INN.  Here, a night’s rest is now worth 50 gil.  It should be worth it if you haven’t healed since you came over from Cornelia.  Heading west from the square, we need to be careful and not interact with the shady looking characters just yet.  In the southwest corner, there’s the item shop.

Pravoca Town Item Shop

  • Potion: 60 gil (Restores a little HP.)
  • Antidote: 75 gil (Cures Poison.)
  • Sleeping Bag: 75 gil (Restores a little HP to party.)
  • Tent: 250 gil (Restores a lot of HP to party.)

Leave the item shop, and head for the Armor Shop to the northeast of the Item Shop.

Pravoca Town Armor Shop

  • Leather Armor: 50 gil (4 DEF, Warrior, Thief and Red Mage can equip it.)
  • Chain Mail: 80 gil (15 DEF, Warrior and Red Mage can equip it.)
  • Steel Plate: 800 gil (24 DEF, Warrior can equip it.)
  • Leather Shield: 15 gil (2 DEF, Warrior can equip it.)
  • Leather Gloves: 60 gil (1 DEF, Everyone can equip it.)

Equip everyone (whether or not one needs to grind to get the gil for it all), and let’s get ready to talk to the characters in the northwest corner.  (Here at this point, I went to go grind for gil.).  During all the grinding, I gained another level for the team.

  • Markim
    • HP +27
    • Strength Up
    • Agility Up
    • Endurance Up
    • Luck Up
  • Ans
    • HP +28
    • Strength Up
    • Intelligence Up
    • Endurance Up
    • Luck Up
  • Kumar
    • HP +2
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Endurance Up
    • Luck Up
  • Agata
    • HP +26
    • Intelligence Up
    • Luck Up

Kumar got the short end of the stick with the HP, but got all of his skills boosted.  Meanwhile, Agata took the short end of the skill boost.  Once we are all set, go over to the pirates and enter dialogue with them.  Bikke, the great pirate, sets his minions upon you for a battle.  And by that, I mean 9 of them.  The one good thing is that they have very little HP, and low attack, so they are a pushover to get through, as long as we can actually hit them.  After we defeat his pirate minions, Bikke completely changes his tune, and gives us his ship.  Now we can go over the water to move on wherever we want to go! But, thanks to some helpful NPCs, tell us where we need to go next.  Over the sea, to save an Elven Prince from a spell.  Is this the same one that holds the Mystic Key that we need to unlock some doors? Only time will tell.  But, before we go, leave town and hop on our boat. Yay, we’re now on the waves!

And that’s where I’ll leave this adventure at.  Thank you so much for continuing on our journey with me.  Next time, we’ll sail across the sea and go save an Elf Prince.  Until then, I am the Baumeister, and I have been, obediently yours.

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Baumeister Plays: Final Fantasy I: Part 2

Image result for Final Fantasy I

Hello everyone, and welcome back to my walkthrough of Final Fantasy I.  Where we last left off, we had geared up and were about ready to set off into the world.  Exit town through whatever exit we wish, and we can begin our journey northward to the Temple of Chaos.

Overworld to the Temple of Chaos

Alright, we are ready to move on and get into some combat! On the overworld and in dungeons, most enemy encounters come in the form of random encounters (which will become a staple off the series).  There will be occasions, mainly boss fights and other scripted encounters, where the enemy will be on the overworld map.  Speaking of random encounter, here comes one now.

Battle

Alright, so here’s the battle screen.  On the right is our party, while the enemies appear on the left.  There are five options we can pick in battle. They are:

  • Attack: Physical damage with equipped weapon
  • Magic: Use equipped spells
  • Items: Use items like Potions, Antidotes, etc.
  • Equip: Change equipment as needed during battle to fit the situation
  • Flee: Run away. As stated before, this is based off of luck and agility stats, so the thief will have the best chance of fleeing.

For now, just choose attack.  Especially in my case, where I don’t have any offensive magic.  For the most part around the castle, all one will find is the Goblin enemy.  As long as the attacks hit, most of the characters will able to wipe out the goblins in one shot.  After the battle, we will gain experience (the number on screen seems to be the amount of experience per person.  So for example, if there are five goblins who give 6 EXP each, dividing it equally among the four party members, we get 7 EXP.) and gil (if a goblin drops 6 gil per enemy, and using our example of five goblins, then we’d walk out of the battle with 30 gil.)  After the battle, we can go back to the “Collections” page, and see that we have a couple of options opened up to us: “Bestiary” and “Art Gallery”.  Checking out the Bestiary, we can see that there’s an entry on “Goblin”.  Also, check out the “Art Gallery” section for some original artwork for the game.  Right now, all we have there is “Goblin”, but you still should check it out.

Goblin

  • HP: 8
  • ATK: 4
  • DEF: 4
  • MAG. DEF: 16
  • Weakness: None
  • Resistance: None
  • Gil: 6
  • Exp: 6
  • Defeated: n=how many individual creatures you’ve defeated.

While in battle, there are three different ways one can start out the battle.  One way is going in as equals; the second way is that our party can have the advantage (pre-emptive strike), while the third is our party going last (Enemy strikes first).  Also, I do like the touch that the backgrounds of the battle change based on what tile we are standing on (grassland vs forest).  I would recommend running around Cornelia until the team has at least reached Lv 2.  That way, we can move on and take on some of the stronger enemies in the north.  Speaking of Lv. 2, here are the stat increases my team received.

  • Maksim:
    • HP +28
    • Strength Up
    • Agility Up
    • Endurance Up
  • Kumar
    • HP +26
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up
  • Ans
    • HP +27
    • Strength Up
    • Endurance Up
    • Luck Up
  • Agata
    • HP +26
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Luck Up

Right now, it looks like all the stats that went up did so by 1 point.  Maybe that will change as we get further along in the story with higher levels increasing stats higher.  Let’s hope so anyway.  As soon as we go up the peninsula, the enemy types start to get diverse and a little stronger.  Also, as we level up, our base experience will go up, but our health won’t replenish, so we will have to back to the INN.

Make sure you go back to Cornelia Town and buy the magic that we want to equip for our mages, and some healing items for when we run out of MP.  When we are ready, continue going north until we reach the Temple of Chaos and head inside.

Temple of Chaos

Man, this place sure has seen better days, hasn’t it? Inside the dungeon, there are new enemies to take on, as well as some rooms to explore.  Going left directly after leaving the stairs, there’s a room that contains a “Leather Cap”.  Make sure to equip it to the one who can use it the most.  In this case, I gave it to Agata which boosted her Defense a whole whopping point.  Going north from here leads to a identical building, but this one has two treasure chests, one containing a “Potion” and the other containing a “Tent”, which will be helpful if your HP is running low and don’t want to take the time to run all the way back to town.  Grabbing these items will open up the “Item Collection” section in the “Collection” page.   Following the path east, we come across another room, with a locked door that we need the Mystic Key for.  The room to the south of this one (southeast corner) also requires the Mystic Key, which means we will have to come back to this area later.  So, we must continue forward.  Also, we should have leveled up at least one more in this area (assuming we fought all the enemies of course).

  • Maksim:
    • HP +25
    • Strength Up
    • Agility Up
    • Endurance Up
    • Luck Up
  • Kumar
    • HP +25
    • Strength Up
    • Intelligence Up
    • Endurance Up
    • Luck Up
  • Ans
    • HP +2
    • Agility Up
    • Intelligence Up
    • Endurance Up
  • Agata
    • HP +3
    • Strength Up
    • Agility Up
    • Intelligence Up
    • Endurance Up

Stats still went up by one, and there’s a huge difference now in health between the attack classes and the magic classes.  Don’t forget to go and heal whenever we can (and when we level up) to keep our HP up to full as best we can. Also, if our characters faint, we have to head back to town.  When they die, they move to the bottom of the list, so be careful and reorder as necessary.  Once we are ready, head back to the starting staircase, and head upwards to the doors.  Go through the doors, and we found a girl who is sleeping (fainted?), a bunch of bats and what appears to be our knight. Approach and hit “X” to go through some dialogue that explains the knight’s motivations, and how we can’t stop him.

Boss Fight: Garland

Alright, it’s our first major boss fight of the game.  He hits pretty hard (doing about 12-13 points of damage to the Warrior class equipped with the best armor we can buy), and has higher defense than most of the enemies that we have fought at this point, and a rather high evasion skill (that, or my team can’t hit the broadside of a barn. Either way really).  After several rounds of physical attacks, he will eventually go down, giving us a fair amount of EXP and gil.

Once the boss battle is over, we get another scene in which we talk to Sarah, and take a return trip back to the Castle for yet another scene.  The King is forever in our debt for saving his daughter, and truly believes that we are the Light Warriors and sets us upon a task: to rekindle the light of the Crystals.  As promised, he builds us a bridge (man that’s fast).  If we talk to Sarah, she gives us a Lute.  That is found in our “Key Items” pocket, so it’ll be important later.  Now, that we’re done in Cornelia, we can move right along to the next area.  Leave, and talk to the NPCs if you wish (there’s one that mentions that the Lute “can destroy the door to the source of all evil.”…whatever that means.  Again, I’m sure it’s important, or else it wouldn’t be in the “Key Items” section.

As we leave the Castle, we get a cutscene with a bunch of the King’s workers building the bridge across to the next area.  After the cutscene, leave the castle.  Stop off and finish up with any business that you wish to accomplish in town, and then head towards the bridge.  As you get on the bridge, the game will go into a cutscene.

“And so their journey began. As warriors of light, the four youths faced a staggering mission and a stormy destiny.  The four crystals they carried remained a mystery to them…In ages past, those crystals had radiated a dazzling light.  The time for heroes is at hand.  Darkness must be banished so the light of peace can illuminate the world once more.”

Well, there’s our official game open.  We must have completed the introduction then.  Well, good for us.  Onward we go!

And that’s where we’re going to stop for this section.  Thank you so much for reading.  Coming up next time, we’ll start in brand new territory; ready for our next adventure.  New enemies, new items, and a whole lot more questing will be on our docket.  Until next time, I am the Baumeister, and I have been, obediently yours.

Baumeister Plays: Final Fantasy I: Part 1

Hello everyone.  I am the Baumeister.  Welcome to my first game walkthrough.  Ever since I first started playing the Final Fantasy series in 2004, I was hooked on the game series and this style of RPG in general.  Recently, I wanted to collect editions of every numbered game in the series, minus XI and XIV (since I’m not a fan of MMORPGs).  After a recent spree, I have all but four of the major games.  But, enough about that, we’re going to dive in to the first of the Final Fantasy series.

Image result for Final Fantasy I

Introduction

 

Before we get right on into the game, I am going to disclose to you, dear reader, that I am going into this game with a high degree of blindness.  I’ve gone about as far as taking one lap around the outside border of the Chaos Ruins, which took about 45 minutes to an hour of time.  That’s about it. This isn’t going to be a complete run with finding all the items, grinding to find drop percentage after beating enemies.  This is going to be me going through the game, getting everything I can.  I hope that you bear with me as I roll right along through the game.  As a heads up, I am playing the Final Fantasy Origins version on the PS3.

Pre-game Intro

“A great darkness shrouded the world. The wind died. The sea raged. The earth began to decay. Only a prophecy kept hope alive in people’s hearts: ‘When darkness veils the world, four warriors of light shall come.’ And after journeying far, four young warriors did at last appear.  In the hands of each rested a mysterious crystal…”

We get two parts to the pre-game intro.  We get a CGI game where a warrior wielding a sword fights a dragon.  The warrior (possibly our warrior) has one of the four crystals.  Then, after that, we get the lore above as the camera pans over the world.

Starting the Game

After hitting start, and selecting the difficulty (in this version, there’s an option for an “Easy” difficulty), it takes us to the new game screen.  Here, we can choose the name for our characters and their classes.  Now, there are a LOT of ways of doing this.  There are six classes to choose between the four characters.  Those six classes are:

  • Warrior: “Powerful fighter and weapons expert”
  • Thief: “Agile rogue with nimble fingers and precise attacks”
  • Monk: “Warrior monk strong in both body and mind. Fights best unarmed.”
  • Red Mage: “Dabbles in both white and black magic.  Also a decent fighter.”
  • White Mage: “Mystic specializing in white magic to heal and protect others.”
  • Black Mage: “Deals great damage to foes with black magic. Physically weak.”

There are some people who will be like “you should have used that party, or this party.  What in the &*#@! are you doing?!” My answer to them is: it’s my playthrough.  If I end up with a really bad party, then I’ll have to suck it up and deal with it.  Anyway, speaking of my party.  I have a random name and number generators up and ready to go.

  1. Agata the White Mage
  2. Kumar the Thief
  3. Maksim the Warrior
  4. Ans the Red Mage

There we go.  It may not be the best party, but it may not also be the worst party either.  I think an all white mage or all black mage party would be the worst.

Anyway, we find ourselves right outside of the city, and I feel it’d be a perfect time to explore the menu screen so we can get familiar with it.  To do this, hit “Triangle” on the controller.

Menu Screen

Alright.  So, on the left side we have our four characters, and a whole bunch of numbers beneath their name, class and level.  We’ll come back to those.  On the right side, we have four separate boxes.  The top box has seven options to choose from (which we’ll get to here in a second), the next box looks to be a location box (current location: Cornelia).  The third box has a listing of Gil (400), time played (example: 0:03), and Steps (stps) taken.  The last box contains four grayed out crystals.  Hmm.  So, let’s take a look at our options.

  • Items: Where we find all the items that we will pick up or buy on our journey.  Three major options: “Use”, “Sort” and “Key Items”.  Use is exactly as it sounds.  We select the item using “X”. “Sort” will sort items in specific ways.  But, since we don’t have any items on us at the moment, there’s nothing there.  “Key Items” will hold the most important items that we will need to carry (and not lose).  To select those options, tap “Circle” once to get up to those options.  Tap “Circle” again to go back to the menu (and out of the menu).
  • Magic: So this is where all the numbers come from.  In this game, there are eight levels of magic one can have.  Starting out, we have no magic spells, but our mages have a 2/2 charge on their Lv1 spells. Don’t worry, we’ll find some later.  Note: Our thief and warrior do not have access to magic.  Tap “Circle” to access the “Use” and “Drop” parts of the menu.  Both do exactly what they sound like.
  • Equipment: This is where we can equip all our party members with gear to help them defeat enemies easier.  Once we select a character, there are five options.  Weapon (WPN), Shield (SHD), Helmet (HLM), Armor (ARM) and Gloves (GLV).  Not all characters can wield every weapon, and as stated above, the Monk does better without any weapons.  If we tap “X” on “Equip”, we can choose the individual slot and equip items from there.  But, since we don’t have any equipment, we can’t do that.  If we “Circle” back to the top, we can choose “Optimize”, which will give us the best possible equipment our characters can wear, and “Remove” will take all the equipment off.  Note on the bottom right, there are four stats: ATK, ACC, DEF and EVA there, with arrows pointing to the right.  When manually assigning equipment, we can see just how much our stats go up.
  • Status: This is our stats screen.  On the top is our character, class, level, current EXP and amount to next level.  On the left hand side is our Health (HP) and our various MP slots.  On the right is our various other stats that determine how well we do in battle.
    • STR: Strength: How hard one can hit during battle.
    • AGL: Agility: How fast one is.  Helps determine attack order in battle.
    • INT: Intelligence: Determines how powerful spells are in game.
    • END: Endurance: Helps reduce damage, but cannot be raised by any armor buffs.
    • LCK: Luck: Helps determine if we can run away, among other functions.
    • ATK: Attack: The stat that actually governs how much damage one can possibly do in battle.
    • ACC: Accuracy: How often one can land a blow in battle, as well as how many times one can attack in battle.
    • DEF: Defense: Based on what armor is being worn, determines how much damage can be taken per hit.
    • EVA: Evasion: Determines how often we can be hit physically.
  • Formation: Can decide where we want to put our characters in terms of battle.
  • Memo: An option in certain ports of the game where we can do a temporary save of the game, just in case it’s been a while since the last hard save.
  • Config: Options menu.
    • System: Customize the game system between Default and Custom
      • If we tap “X” while “Custom” is highlighted, we can select some of the Extra Settings.  All of these options are defaulted to “On”.
        • Auto Target: “If a targeted foe has been defeated, the next attack will be redirected.” Switch between “On” and “Off”.
        • “Circle” Dash: “Hold down the “Circle” button while moving to accelerate.” Works great in towns and dungeons; switch between “On” and “Off”.
        • Battle Support: “Allows use of Life1, Life2, Stona and Gold Needles in battle.” Switch between “On” and “Off”.
        • Button Info: “Displays information on button usage during battle.” Switch between “On” and “Off”
    • Cursor: Default or Memory: either returns to the top of the line, or stays exactly where we left it.
    • Text Speed: number 1-4, the lower the number, the faster the text speed
    • Window Color: Can set the window color using RGB values.  Values go from 0-31.
    • Controller: Can set how we want the controls to be.
    • Sound Output: Set between Stereo and Mono.
    • Vibration: Whether or not the controller vibrates.
    • Screen Adjustment: Can adjust where the screen sits on our screen.
    • Collections: What we’ve collected over time.  Since we’ve been sitting here analyzing the screen to start out, there’s nothing here.  There are four slots all with grey question marks.  We’ll check this out later on in the game.

So, with our team, we have a wide variety of stats going on here.

  • Agata the White Mage:
    • Lv. 1. 0 Current EXP with 40 to Next Level
    • HP: 28/28
    • MP: Lv. 1 2/2
    • STR: 5
    • AGL: 5
    • INT: 15
    • END: 10
    • LCK: 5
    • ATK: 2
    • ACC: 5
    • DEF: 0
    • EVA: 53
      • Currently a bad attacker, but high intelligence to cast spells, as well as a decent evasion stat.
  • Kumar the Thief
    • Lv. 1. 0 Current EXP with 4o to Next Level
    • HP: 30/30
    • MP: 0/0
    • STR: 5
    • AGL: 10
    • INT: 5
    • END: 5
    • LCK: 15
    • ATK: 2
    • ACC: 5
    • DEF: 0
    • EVA: 58
      • High agility and luck will help us run away from battles should we need to.
  • Maksim the Warrior
    • Lv. 1. 0 Current EXP with 40 to Next Level
    • HP: 35/35
    • MP: 0/0
    • STR: 20
    • AGL: 5
    • INT: 1
    • END: 10
    • LCK: 5
    • ATK: 10
    • ACC: 10
    • DEF: 0
    • EVA: 53
      • Already a tank with 10 attack, and can take some hits as well.
  • Ans the Red Mage
    • Lv. 1. 0 Current EXP with 40 to Next Level
    • HP: 30/30
    • MP: Lv. 1 2/2
    • STR: 10
    • AGL: 10
    • INT: 10
    • END: 5
    • LCK: 5
    • ATK: 5
    • ACC: 7
    • DEF: 0
    • EVA: 58
      • Kind of a jack of all trades here.  Endurance is low, so they won’t be able to take as many hits.

Alright, with all of that nonsense out of the way, let’s move right on where we are at right now.  We are currently sitting outside of this decently sized town surrounded by a forest with what appears to be a castle to the north.  For now, we are going to head towards the castle.  To move, use the “D-Pad” on the controller.  Move up to the castle to move on.  If we start off in town, however, there will be a guard standing at the exits of town, and will automatically send you into the throne room of the castle.  For this walkthrough, I walked into town first, then got escorted to the throne room to the King’s Chambers.

Castle Cornelia and Cornelia

We automatically get dialogue as soon as we get transported to the castle.  After our party proves that we are the “Warriors of Light” with our crystals, we get tasked with saving the King’s daughter, Sarah.  Sarah has been abducted by Garland, a knight that once served the King of Cornelia.  He is hiding out in the Temple of Chaos, which is to the north.  Our true goal is elsewhere, so the King makes us a deal: we save his daughter; he builds a bridge so we can be on our way. Once we regain movement, we can be on our way to explore around the castle and talk to various people in the castle.  The NPCs in the castle don’t have a lot to say, but we can talk to the Queen who implores us to get her daughter back.  However, a place of interest to note here in the castle is on the 1st floor on the northeast side.  You have to loop around the castle to get to it.  When interacting with the doors, it will tell you “The door is locked with the Mystic Key.” Ooookay, but how do we get the Mystic Key? Well, if you talk to either one of the bearded men in this area, they’ll tell you:

“Our ancestors sealed weapons away here and left the key in the elven prince’s keeping.  He was to guard it until the Light Warriors came.”

Well, whoever this elven prince is, I’m sure we’ll have to meet him eventually.  After all, that’s already a major tease to give us these locked doors with promises of something good behind them.  Anyway, after that’s done, head out of the castle to the overworld, and then walk into (on) town.

We are now in Cornelia (and will actually explore it).  Ignore the Inn for now (we’ll come back to it here in a bit).  North of the Inn are four buildings that we are going to want to explore.  Starting with the southeast of the four buildings, it’s the weapon’s shop.  Since we have absolutely zero equipment, it wouldn’t hurt to get outfitted now? Shops have the same basic layout.  There’s a “Buy”,”Sell” and “Exit” options.  When we go into buy, we can see what is being offered by the shop, how many of those items we happen to carry, and in the case of the weapons and armor shop, whether or not the equipment that they are selling is better or worse than our current equipment.

Cornelia Weapon Shop:

  • Nunchaku: 10 gil (12 ATK, nobody in the party can equip it.)
  • Knife: 5 gil (5 ATK, Warrior, Thief and Red Mage can equip it.)
  • Staff: 5 gil (6 ATK, Warrior, Red Mage and White Mage can equip it.)
  • Rapier: 10 gil (9 ATK, Warrior, Thief and Red Mage can equip it.)
  • Hammer: 10 gil (9 ATK, Warrior and White Mage can equip it.)

Choose which weapons we want to equip our characters, and leave the shop to enter the Armor Shop.

Cornelia Armor Shop:

  • Shirt: 10 gil (1 DEF, everyone can equip it.)
  • Leather Armor: 50 gil (4 DEF, Warrior, Thief and Red Mage can equip it.)
  • Chain Mail: 80 gil (15 DEF, Warrior and Red Mage can equip it.)

Make sure that if we haven’t done so, to equip everyone’s equipment.  An interesting thing to note: the heavier the armor, the lower our evasion stat gets.  So, for example: Maksim’s Evasion stat went 53 down to 38.  Moving right along, we’ll head to the northwest corner of these stores to the Black Magic Shop.  There’s only two options here: “Buy” and “Exit”.

Cornelia Black Magic Shop:

  • Fire 1: Lv 1 Spell: 100 gil (Inflicts 10-40 fire damage. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Sleep 1: Lv 1 Spell: 100 gil (Puts foes to sleep. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Focus 1: Lv 1 Spell: 100 gil (Lowers a foe’s Evasion by 10 points. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)
  • Bolt 1: Lv 1 Spell: 100 gil (Inflicts 10-40 lightning damage. Red Mage, Black Mage, Ninja, Red Wizard and Black Wizard can equip it.)

Huh.  I wonder what those other three classes are. Do we become them later on in the game? A question to ponder for sure down the road.  Anyway, since we currently have only 140 gil, we should probably move right along to the last shop in this quad: the White Mage Shop.

Cornelia White Mage Shop:

  • Cure 1: Lv 1 Spell: 100 gil (Restores 16-32 HP. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)
  • Dia 1: Lv 1 Spell: 100 gil (Inflicts 20-80 damage on undead foes. White Mage and White Wizard can equip it.)
  • Shld 1: Lv 1 Spell: 100 gil (Raises Defense by 8 points. Red Mage, White Mage, Knight, Red Wizard and White Wizard can equip it.)
  • Blink: Lv. 1 spell: 100 gil (Raises own Evasion by 80 points. White Mage, Knight, Red Wizard and White Wizard can equip it.)

Well, since we currently don’t have any healing items, it makes sense to buy Cure 1 for our White Mage.  Note that we can only buy three skills per level.  Which is a drawback for the Red Mage, since they can only have three of either level skill, whether it is Black or White.  But, since we have a White Mage, we can convert our Red Mage’s magic slots for Black Magic. But, we’re going to need to grind to get all the magic for our characters.  Crossing the bridges in the northeast corner of town, there’s a church.  Here, if our a member of our party dies in battle, we can come back here (and for a fee of 40 gold here), we can revive them to 1 HP.  It’ll be really beneficial to stop here first before hitting the INN so we can make sure the recently revived party members are back up to full health.

Below the church is the item shop.  Here we can buy curative items that we can use during battle (or only on the overworld in the case of the Sleeping Bag).

Cornelia Item Shop

  • Potion: 60 gil (Restores a little HP.)
  • Antidote: 75 gil (Cures Poison.)
  • Sleeping Bag: 75 gil (Restores a little HP to party.)

As stated above, Sleeping Bags are only good on the overworld map.  It would be beneficial during the course of grinding for gold that we pick up some Potions and Antidotes, since Cure only has 2 charges on it at the moment.  Now, we can head for the INN.  To our left are the beds that we will be sleeping in when we stay here.  To the right are a bunch of bearded men.  These four men will give your more advice about certain aspects.  Going clockwise from the upper left corner:

  • Equipment
  • Items
  • Monsters
  • Magic

Talk to them if we wish to learn more about those topics.  Whenever we’re ready, talk to the innkeeper and say that you want to stay.  This is important because sleeping (at least, in an INN, as far as I’ve tested so far) will allow us to save.  I would recommend doing as much saving as we can when we can.  After all, the INN can be kinda pricey after a while.  Once we’ve saved our game, we walk out of the INN and start off right outside.

And that’s where I’m going leave it for today.  Thank you so much for making it through this read to the very end.  Hopefully that we’ve gotten a majority of the technical stuff out of the way, we can move right along through the game.  Until the next part, I have been the Baumeister, and I have been obediently yours.

D.D. Inc.: Intro Idea

Nobody knew where he first came from.  His shop just showed up one day downtown, in the old general mercantile.  Everyone seemed to have gone in there at first; a new curiosity in our cozy little town.  Those nosy Nancy gossip types were the first ones in there.  But, they didn’t say much.  Sure, they talked about how good the inside of the building looked since he took over the place.  They talked about how well-mannered this guy was.  But, nothing about this business.  Which, was no big deal.

I walked by this place everyday on my trip to work, since it’s two buildings down from the post office.  Since I usually only walked that way as I took my roundabout trip to work, I never went inside of the storefront.  The windows were dusty; the exterior sparsely lit.  There wasn’t anything eye-catching about this building that would have drew me into it.  Even the name, “Memitim’s General Goods” just didn’t scream “hey you, come in” to me.

Until yesterday.  I didn’t have to work, and was tired of laying around the house.  So, I decided to go out for a walk.  And walked I did.  I went without direction, and without thought, until I ended up outside of the store.  I WAS curious about the store, and with the initial hype dying down, what better time to go check out the store.

I pushed the door open, and marveled at the…emptiness of the store.  There was nothing in there.  Not even shelves.  It looked the same as it always had…except for the light coming out of the back of the building. I walked hesitantly through the store, feeling like I shouldn’t be in here.  The building creaked and groaned as the wind blew hard outside.  It took only a moment, but I made it up to the light.

The doorway, and office that it was coming from, looked new.  The glass on the door reminded me of those that you would find in those from the movies.  You know the type.  With the name written on the front, and clouded up so you can’t see through it.  Except, I couldn’t see a name written on the glass.  I step into the light and look into the office.  The office interior looked really nice.  The wood had a nice dark finish to it, and all the furniture was a dark colored leather.

“Uh, excuse me?” I say as I knock on the door, “don’t mean to intrude, but the door was unlocked, and I figured I would come in.”

“Ah, yes, I have been…expecting you.” A rich baritone voice came from out behind the high-backed chair that faced away from the desk.  The chair turned around, and revealed a pale, slender man.  His dark brown hair slicked back perfectly against his head, showing a slight recede in his hairline.  His beard is trimmed very well, with not a hair out of place.  His dark blue suit was tailored perfectly for his body size, and there was a blue flower in his breast pocket that I couldn’t quite place.  He stood up, and his size was something to behold.  He had to have been at least seven feet tall, and his limbs were all slender.  He reminded me of Jack Skeleton.  “I have an offer for you, if you are interested.”

“What sort of offer?” I ask warily.  I felt unnerved standing here with this very tall, slender gentleman with a never-ending gaze. He kept his long fingers linked together, resting gently on the desk in front of him.

“A job offer.  One that is…better than what you have now.  You don’t have to answer me now.  When you’re ready, just come on back.” He unlocked his fingers and pulled out a business card.  He slid it across the desk, face down, until it was within my reach.  I picked it up off of the desk, not taking my gaze off of his. “I hope to do business with you soon.  Now, if you excuse me, I have an important call coming in. I do hope you won’t keep me waiting too long.”

He walked around the desk, put his hand upon my shoulder, and escorted me out of the store. I turned around, and he was gone, and the interior of the store was dark.  I walked home, and as soon as I got settled down at home, took a look at the card.  On the side that was down was a blue rose, with the words “D.D. Inc.” and “Azrael” in the same shade of blue.  I pondered what to do over and over again for the rest of the night.

So, here I stand. It’s been a couple of days.  I’ve gone to work and pondered there.  My curiosity may get the best of me, and I’m not sure if it this is going to be the best fit for me.  But, I’m going to talk to this gentleman, and one way or another, things are going to be interesting.

copyright 2017 to Bau Johnson (Lord Baumeister)

Video Games in 2018 (That I Can’t Wait For)

Hello everyone, I am the Baumeister, sometimes blogger, but all-time gamer.  Yes, I know that content on this blog is waning, but I’m working on it ever so slowly.  I just need to get ideas for this thing (and maybe get into book reviewing again).

BUT, that’s not why I’m here in front of you today.  I’m here…because I am a frustrated and impatient gamer.

Why am I a frustrated and impatient gamer? It’s because there’s a lot of games I want to play coming out next year, but I don’t want to wait for them.  So, instead, I’m going to share them here.  ‘Cause I can.

I’ve been playing the Devil May Cry series since high school.  DMC4 is an alright game (and I have not touched the reboot with dark haired Dante), but seeing that these three games are getting released on the PS4 makes me smile.  I started out with DMC3 Dante, then went back and played the other two, so I’m really looking forward to the nostalgia trip (even if it has already been released on the PS3).  The collection drops on PS4 and Xbox 1 on March 13, 2018.

So, while I enjoy the Pokemon games, I also am really into the Digimon series, having grown up watching Digimon over Pokemon.  So, many years after watching my last series (Frontiers), I stumbled across the current generation of Digimon video games.  This game ties into the events of Digimon World Cyber Sleuth, but serving more of a loose prequel than anything else.  I did enjoy the game, and I can’t wait to Digital Dive right back into the series.  The game is already out in Japan, but it drops January 19, 2018 in the States.

I recently played the beta for this game, and I have to say that I’m more intrigued about it now than I was just reading about it when it was announced.  Now, I’m not sure if there is more to the game than going on monster hunts, or if there’s actual story involved, but you know what, I might actually take a chance and try this game out.  From just the beta alone, the world looks gorgeous, and I was only able to scratch the surface in the isolated maps.  The game drops on January 26, 2018.

I’ve always been a fan of the Dynasty Warriors series, back from playing Dynasty Warriors 2 at a dear friend’s house when we were middle schoolers, to diving into each of the main series games as they get released across the platforms.  So, when this was (finally) announced, and that they are shifting to an open-world setting, I was completely intrigued.  Sure, this is based on a fictionalized version of real events (The Romance of the Three Kingdoms by Luo Guanzhong, written 1200 years after the events of the Three Kingdoms Era), but the games are still entertaining.  With the move to more realistic and time-period relevant weapons (instead of Guo Huai’s arm cannon, Ma Dai’s paintbrush, Zuo Ci’s Tao cards or Zhong Hui’s flying swords), and a revamped battle system that sounds like it’s going to be a little more complex than the hack and slash that the series has been known for, I’m looking forward to diving right back into the end of the Han era.  The game drops February 13, 2018.

Last game on this list is this mind-trip of a game.  When I first saw it during the Microsoft E3 2016 press conference, I was instantly hooked on wanting to play this game, but saddened because I didn’t own the Xbox One console (Playstation guy for life).  So, after reading through an IGN article about upcoming horror/suspense games, I was shocked to see that this game was coming to the PS4.  The game centers around drug-fueled government oppression, and I’m getting ever so anxious in this game’s release date.  The game releases on April 13, 2018.

There, that’s all I’ve got for you today.  I would include the Final Fantasy VII remake, or Kingdom Hearts 3, but I don’t know if those games are going to be released in 2018, or not.  Until next time, I am the Baumeister, and I have been…obediently yours.

Blogger Recognition Award!

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Hello everyone! I was nominated for the Blogger Recognition Award by Beth @ Betwixt the Pages. Thank you Penguin!

I know I haven’t been as active around here lately, and that’s because I haven’t been reading as fast as I was.  I don’t quite know what caused it. But, I’m hoping that things I’m working on will help get myself going on here again soon.  I’m going to blame work for a lot of it.  I work a very fair amount, and it’s rather draining especially with opening the sandwich shop in store last week.

Rules:

  • Thank the blogger who nominated you and provide a link to their blog.
  • Write a post to show your award.
  • Give a brief story of how your blog started.
  • Give two pieces of advice to new bloggers.
  • Select 15 other bloggers you’d like to give this award to.
  • Comment on each blog and let them know you’ve nominated them, providing a link to the post you’ve created. (Please make sure you do this step! Otherwise they won’t know you’ve tagged them.)

How I Started

I started blogging quite a while ago, primarily as a pro wrestling information dump.  Since then, I transitioned away from that into book blogging, but I’m dabbling back into my roots, working on some projects that nobody else may find fascinating, but it interests me.  I’ll still be doing book reviews, but they just won’t be as frequent as they have been.

Advice

  1. Never give up.  Whether it’s reading, or trying to produce content, don’t give up on it.  Seriously.  It may be a time drain, and there might be times that you just don’t have anything, but keep at it.  Success doesn’t come from inactivity.
  2. Hand in hand with #1, do whatever you want! If you want to gush over the recent steamy romance novel that you read, then gush your heart out.  If you want to try to wrap your mind around the complex themes in a political thriller, then lay out your thought process.  If, you’re like me, and want to release trivial bits of information that only appeals to a certain niche audience, then go for it.  Do whatever speaks to you, not what people want you to.  You’ll be much happier for it!

TAG!…

I’m not gonna tag anyone (frankly, I don’t know a whole lot of people that are active on here anymore.  Me for the fail).

Thanks for reading everyone! I’ll be back with new content soon! Until then, as today is Thanksgiving, Happy Thanksgiving! And, as always, I have been the Baumeister, and I have been, obediently yours.

Reviewing the Pages: The Wheel of Ice

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Aboard the Wheel mining facility around Saturn, Dr Who #2, Jamie and Zoe see blue dolls who look like their landlady Mayor Laws’ baby Casey. Power-hungry Administrator Florian Hart accuses rebel teens of sabotage. The mystery goes back to the creation of the solar system, and could kill them all.

It’s never a good thing when the TARDIS takes charge and ends up taking the Doctor and his merry band of companions along for the ride. The current issue: it’s a disturbance in time, and it’s up to the Doctor, Zoe and Jamie to figure out why.

I have to say that I rather enjoyed this tale. Sure, the Doctor doesn’t play too much of a role in this tale, but, we’re usually following along with either Zoe or Jamie, which is also interspersed with interludes that deal with a wide variety of back story. Which, I love in this instance. While the story goes right along its merry way, the interludes provide background into certain characters and key objects in the story.

Now, I’m not well versed in the realm of Classic Who, but I do have to say that I have, at the very least, a passing familiarity not only with the Second Doctor, but also his current traveling companions. But, I can’t forget about the characters of Jo, Phee, and Sam; who this story kind of revolves around, in a way. Then, there’s Florian, who’s motivation is driven by greed and revenge, and she will stop at nothing to get her way.

All in all, I really enjoyed this read. I loved the alien setting within the Rings of Saturn; enjoyed all of my friendly characters (yes, that includes reading through the Scottish of Jamie and MMAC); and enjoyed the story unfold throughout the pages. Just be careful when venturing out with the Doctor in this one; space is dangerous.

I’m getting rusty with these reviews, I need to pick the pace back up.

Anyway, the one thing I really want to talk about here is Arkive.  I’m only mostly sure that Arkive is a ship, or at least a ship’s intelligence, and not an actual being.  There’s no way that a being could live for billions upon billions of years.  Which makes what exactly Arkive is rather fuzzy.  It has a want…a desire to go back to where (and when) it came, but its attempts are futile and proving to be far more difficult that it realizes.

I love the alienness of our setting.  It has both man-made elements to it in terms of the space debris that turned up, and the rest of the natural setting of Saturn and her moons.  Whether it was within the rings, or on Titan, I rather enjoyed the uniqueness of each area.

Sorry I’m not able to get into more.  I really don’t want to spoil anymore, and some of the more important centers of my brain are shutting down for the evening (it’s almost midnight at the time I’m writing this). So, I leave you this.  You should read this.  Sure, there’s more focus on the companions than the Doctor, but it works out in the book’s favor.  Enjoy the characters and the setting, and who knows, you just might be able to help Arkive.